combined html filling in one function (initial)
This commit is contained in:
parent
6093685bc0
commit
5a763d4ee2
4 changed files with 182 additions and 177 deletions
185
build/app.js
185
build/app.js
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@ -85,10 +85,10 @@ function HKCheckCompletion(jsonObject) {
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HKWorldItems = jsonObject.sceneData.persistentBoolItems;
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} else return false;
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} else return false; // Pre-Cleaning and filling initial data (h2, id) needed for PrepareHTMLString()
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// PrefillHTML(HK.SECTION);
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// Prevents adding current percent data after each function call (each click of Analyze button)
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.PrefillHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION); // Prevents adding current percent data after each function call (each click of Analyze button)
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ResetCompletion(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION); // ================================================================================== //
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// ---------------- Time Played ----------------- //
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@ -97,8 +97,8 @@ function HKCheckCompletion(jsonObject) {
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CheckCompletionPercent(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.intro, HKPlayerData.completionPercentage); // ---------------- Game Completion Status ----------------- //
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CheckSaveFileVersion(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.intro, HKPlayerData.version); // ---------------- Fleur Divide ----------------- //
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.intro, FLEUR_DIVIDE); // ---------------- Health Masks ----------------- //
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// AppendHTML(HK.SECTION.intro, FLEUR_DIVIDE);
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// ---------------- Health Masks ----------------- //
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CheckHealthMasks(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.intro, HKPlayerData.maxHealthBase, HKPlayerData.permadeathMode); // ---------------- Soul Orbs ----------------- //
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@ -137,16 +137,16 @@ function HKCheckCompletion(jsonObject) {
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.lifeblood, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.lifeblood.entries, HKPlayerData); // ---------------- Godmaster Content Pack --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster.entries, HKPlayerData); // ---------------- Fleur Divide ----------------- //
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster, FLEUR_DIVIDE); // ------------------------- Essential Things ----------------------------- //
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// AppendHTML(HK.SECTION.godmaster, FLEUR_DIVIDE);
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// ------------------------- Essential Things ----------------------------- //
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CheckAdditionalThings(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.essential, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.essential.entries, HKPlayerData, HKWorldItems); // ---------------- Fleur Divide ----------------- //
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.essential, FLEUR_DIVIDE); // ------------------------- Achievements ----------------------------- //
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// AppendHTML(HK.SECTION.essential, FLEUR_DIVIDE);
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// ------------------------- Achievements ----------------------------- //
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CheckAdditionalThings(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.achievements, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.achievements.entries, HKPlayerData, HKWorldItems); // ---------------- Fleur Divide ----------------- //
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.achievements, FLEUR_DIVIDE); // ------------------------- Game Statistics ----------------------------- //
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// AppendHTML(HK.SECTION.achievements, FLEUR_DIVIDE);
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// ------------------------- Game Statistics ----------------------------- //
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CheckAdditionalThings(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.statistics, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.statistics.entries, HKPlayerData, HKWorldItems, HKSceneData); // ------------------------- Godhome Statistics ----------------------------- //
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@ -155,7 +155,7 @@ function HKCheckCompletion(jsonObject) {
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CheckHintsTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.hints, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.hints.entries, HKPlayerData, HKWorldItems); // ------------------------- Fill completion ----------------------------- //
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CompletionHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION, HKPlayerData.completionPercentage);
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.GenerateInnerHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default); // Prevents wrong checkbox behaviour (must run after everything is finished)
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.GenerateInnerHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION); // Prevents wrong checkbox behaviour (must run after everything is finished)
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CheckboxHintsToggle)();
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CheckboxSpoilersToggle)(); // finish and show benchmark
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@ -250,8 +250,7 @@ function CheckPlayTime(divId, playTime) {
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if (sec < 10) sec = "0" + sec;
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if (minutes < 10) minutes = "0" + minutes;
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var textFill = "Time Played:" + pSpan + "<b>" + hours + " h " + minutes + " min " + sec + " sec</b>";
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divId.entries.timePlayed.spoiler = hours + " h " + minutes + " min " + sec + " sec";
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document.getElementById(divId.id).innerHTML += divStart + SYMBOL_CLOCK + textFill + divEnd;
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divId.entries.timePlayed.spoiler = hours + " h " + minutes + " min " + sec + " sec"; // document.getElementById(divId.id).innerHTML += divStart + SYMBOL_CLOCK + textFill + divEnd;
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}
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/**
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* Searches for completionPercentage in playerData and fills HTML with the value of the save file
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@ -263,8 +262,7 @@ function CheckPlayTime(divId, playTime) {
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function CheckCompletionPercent(divId, completionPercentage) {
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completionPercentage >= 112 ? CurrentDataTrue() : CurrentDataFalse();
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divId.percent = completionPercentage;
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var textFill = "Game Completion:" + pSpan + "<b>" + completionPercentage + " %</b>" + pSpan + "(out of " + divId.maxPercent + " %)";
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document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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var textFill = "Game Completion:" + pSpan + "<b>" + completionPercentage + " %</b>" + pSpan + "(out of " + divId.maxPercent + " %)"; // document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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}
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/**
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* Reads the "version" string from the save file and appends it to the selected div ID element
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@ -276,8 +274,7 @@ function CheckCompletionPercent(divId, completionPercentage) {
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function CheckSaveFileVersion(divId) {
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var saveVersion = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.intro.entries.saveVersion.spoiler;
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CurrentDataBlank();
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var textFill = "Save Version:".concat(pSpan, "<b>").concat(saveVersion, "</b>").concat(pSpan);
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document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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var textFill = "Save Version:".concat(pSpan, "<b>").concat(saveVersion, "</b>").concat(pSpan); // document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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}
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/**
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* Fills HTML with appropriate number of health mask images
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@ -300,9 +297,8 @@ function CheckHealthMasks(divId) {
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for (var i = 0; i < masks; i++) {
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maskImages += maskImg;
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}
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} // document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + maskImages + divEnd;
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document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + maskImages + divEnd;
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}
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/**
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* Fills HTML with appropriate number of soul orbs images
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@ -320,9 +316,8 @@ function CheckSoulOrbs(divId, totalSoul) {
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for (var i = 0, total = totalSoul / 33; i < total; i++) {
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soulImages += soulImg;
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}
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} // document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + soulImages + divEnd;
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document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + soulImages + divEnd;
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}
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/**
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* Fills HTML with the Geo value of the save file
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@ -339,8 +334,7 @@ function CheckGeo(divId) {
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if (geoPoolValue > 0) textFill += "\n ".concat(pSpan, "+<img src='").concat(_img_geo_shade_png__WEBPACK_IMPORTED_MODULE_10__, "' class='geo-symbol' alt='shade geo symbol image' title='Shade Geo'><b>").concat(geoPoolValue, "</b>"); // Show also total Geo (Geo + Shade Geo) if player has at least 1 geo alongside the shade geo
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if (geoValue > 0 && geoPoolValue > 0) textFill += "".concat(pSpan, "=").concat(pSpan, "<b>").concat(geoValue + geoPoolValue, "</b>");
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document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + divEnd;
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if (geoValue > 0 && geoPoolValue > 0) textFill += "".concat(pSpan, "=").concat(pSpan, "<b>").concat(geoValue + geoPoolValue, "</b>"); // document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + divEnd;
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}
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/**
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* Fills HTML with appropriate number of notch images
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@ -389,9 +383,8 @@ function CheckNotches(divId) {
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for (var _i2 = 0; _i2 < unusedNotches; _i2++) {
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notchImages += notchNormalImage;
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}
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}
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} // document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + notchImages + divEnd;
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document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + notchImages + divEnd;
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}
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/**
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* Verifies if the data in a specific object is true or false, and appends HTML accordingly.
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@ -490,9 +483,8 @@ function CheckIfDataTrue(divId, dataObject, playerData) {
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}
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sFillText += PrepareHTMLString(divId, textPrefix, textSuffix, wiki);
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}
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} // AppendHTML(divId, sFillText);
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);
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}
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/**
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* Verifies if the data in a specific object is 0 or > 0, and appends HTML accordingly.
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@ -528,9 +520,8 @@ function CheckSpellLevel(divId, dataObject, playerData) {
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default:
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break;
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}
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}
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} // AppendHTML(divId, sFillText);
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);
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}
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/**
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* Verifies if the data in a specific object is 0 or > 0, and appends HTML accordingly.
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@ -546,9 +537,8 @@ function CheckWarriorDreams(divId, dataObject, playerData) {
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for (var i in dataObject) {
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playerData[i] >= 2 ? CurrentDataTrue(divId) : CurrentDataFalse();
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sFillText += PrepareHTMLString(divId, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
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}
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} // AppendHTML(divId, sFillText);
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);
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}
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/**
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* Verifies if the Godmaster Pantheons 1-4 are completed by the player, and appends HTML accordingly.
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@ -588,8 +578,7 @@ function CheckNailUpgrades(divId, dataObject, playerData) {
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}
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if (divId.percent) divId.percent--; // subject one for the Old Nail
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);
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// AppendHTML(divId, sFillText);
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}
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/**
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* Verifies if the specific Interactable (Item, Boss, Chest etc.) is activated. Returns true or false.
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@ -643,9 +632,8 @@ function CheckWorldDataTrue(divId, idText, dataObject, worldData) {
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CurrentDataFalse();
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if (orderedArray[_i4][4] === true) CurrentDataTrue(divId);
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sFillText += PrepareHTMLString(divId, orderedArray[_i4][1], orderedArray[_i4][2], orderedArray[_i4][3]);
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}
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} // AppendHTML(divId, sFillText);
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);
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}
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/**
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* Verifies if the data in a specific object are true or false, or checks what values they have, and appends HTML accordingly.
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@ -963,9 +951,8 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneDa
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if (i === "mrMushroomState") continue;
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sFillText += PrepareHTMLString(divId, textPrefix, textSuffix, wiki);
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} // end for (let i in dataObject)
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText); // ==========================================
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// AppendHTML(divId, sFillText);
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// ==========================================
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// -------------- Methods ---------------- //
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/**
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@ -975,6 +962,7 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneDa
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* @returns {boolean}
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*/
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function FindWorldItem() {
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var idText = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : "";
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var sceneNameText = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : "";
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@ -1186,7 +1174,8 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
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if (playerData.killedHollowKnight === true) {
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// a text to show when player already finished their first playthrough (killed Hollow Knight first time)
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, "...a successful Knight who doesn't need hints anymore. The Knight explores the world of Hallownest patiently in constant search of its remaining secrets...");
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/* AppendHTML(divId, "...a successful Knight who doesn't need hints anymore. The Knight explores the world of Hallownest patiently in constant search of its remaining secrets..."); */
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return true;
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}
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@ -1248,9 +1237,8 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
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break;
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}
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} // end: for (let i in dataObject)
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// AppendHTML(divId, sFillText);
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);
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} // function CheckHintsTrue()
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/**
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@ -1284,47 +1272,57 @@ function HKReadTextArea() {
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function InitialHTMLPopulate(sections) {
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var sFillText = "";
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CurrentDataFalse();
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.PrefillHTML)(sections); // Play Time
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.GenerateInnerHTML)(sections); // PrefillHTML(sections);
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CheckPlayTime(sections.intro, 0); // Game Completion
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/*
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// Play Time
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CheckPlayTime(sections.intro, 0)
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CheckCompletionPercent(sections.intro, 0); // Save File Version
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// Game Completion
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CheckCompletionPercent(sections.intro, 0);
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CheckSaveFileVersion(sections.intro); // Fleur Divide
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// Save File Version
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CheckSaveFileVersion(sections.intro);
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(sections.intro, FLEUR_DIVIDE); // Health Masks
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// Fleur Divide
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// AppendHTML(sections.intro, FLEUR_DIVIDE);
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CheckHealthMasks(sections.intro); // Soul Orbs
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// Health Masks
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CheckHealthMasks(sections.intro);
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CheckSoulOrbs(sections.intro, 99); // Charm Notches
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// Soul Orbs
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CheckSoulOrbs(sections.intro, 99);
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CheckNotches(sections.intro); // Geo
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// Charm Notches
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CheckNotches(sections.intro);
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CheckGeo(sections.intro); // Keep symbol False
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// Geo
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CheckGeo(sections.intro);
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CurrentDataFalse(); // First Hint Only
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// Keep symbol False
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CurrentDataFalse();
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*/
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// First Hint Only
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// AppendHTML(sections.hints, sections.hints.entries.fireballLevel.spoiler);
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(sections.hints, sections.hints.entries.fireballLevel.spoiler);
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var entries = {};
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for (var section in sections) {
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/* let entries = {};
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for (let section in sections) {
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entries = sections[section].entries;
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switch(section) {
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case "intro":
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case "hints":
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break;
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default:
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for (var entry in entries) {
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for (let entry in entries) {
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sFillText += PrepareHTMLString(sections[section], entries[entry].name, entries[entry].spoiler, entries[entry].wiki);
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}
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(sections[section], sFillText);
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// AppendHTML(sections[section], sFillText);
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}
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sFillText = "";
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}
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} */
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/*
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// Temp arrays storing references (addresses) to objects for looping through them (duplicates important)
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let hkObjArray = [HK.BOSSES, HK.CHARMS, HK.EQUIPMENT, HK.NAILARTS, HK.MASKSHARDS, HK.MASKSHARDS_WORLD, HK.VESSELFRAGMENTS, HK.VESSELFRAGMENTS_WORLD, HK.DREAMERS, HK.COLOSSEUM, HK.DREAMNAIL, HK.WARRIORDREAMS, HK.GRIMMTROUPE, HK.LIFEBLOOD, HK.GODMASTER, HK.ESSENTIAL, HK.ACHIEVEMENTS, HK.STATISTICS, HK.GODHOME_STATISTICS];
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*/
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// Fleur Dividers
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(sections.godmaster, FLEUR_DIVIDE);
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(sections.essential, FLEUR_DIVIDE);
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(sections.achievements, FLEUR_DIVIDE); // Check local storage first to set proper checkbox state before the below functions start (default is always unchecked)
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/* AppendHTML(sections.godmaster, FLEUR_DIVIDE);
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AppendHTML(sections.essential, FLEUR_DIVIDE);
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AppendHTML(sections.achievements, FLEUR_DIVIDE); */
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// Check local storage first to set proper checkbox state before the below functions start (default is always unchecked)
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if ((0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.StorageAvailable)('localStorage')) {
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if (localStorage.getItem("hkCheckboxHints") === "checked") document.getElementById("checkbox-hints").checked = true;
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@ -1378,9 +1376,9 @@ function InitialHTMLPopulate(sections) {
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// if (localStorage.getItem("hkCheckboxSpoilers") === "checked") document.getElementById("checkbox-spoilers").checked = true;
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// Prevents wrong checkbox behaviour (must run after everything is finished)
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/* CheckboxHintsToggle();
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CheckboxSpoilersToggle(); */
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CheckboxHintsToggle)();
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.CheckboxSpoilersToggle)();
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}
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/**
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* Zero-fill all "percent" properties in the JSON Object (reset to default)
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@ -4799,8 +4797,8 @@ function PrefillHTML(jsObj) {
|
|||
var element = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : "generated";
|
||||
var domElement = document.getElementById(element);
|
||||
var sFillText = ""; // Clean "generated" div
|
||||
// domElement.innerHTML = "";
|
||||
|
||||
domElement.innerHTML = "";
|
||||
var id = "";
|
||||
var h2 = "";
|
||||
var h2id = "";
|
||||
|
|
@ -4815,9 +4813,8 @@ function PrefillHTML(jsObj) {
|
|||
mp = "<div class='percent-box'>".concat(i === "intro" ? 0 : jsObj[i].maxPercent, "%</div>");
|
||||
if (!jsObj[i].hasOwnProperty("maxPercent")) mp = "";
|
||||
sFillText += "\n <div id=\"".concat(id, "\" ").concat(cl, ">\n <h2 id='").concat(h2id, "'>").concat(h2).concat(mp, "</h2>\n </div>\n ");
|
||||
}
|
||||
} // domElement.innerHTML = sFillText;
|
||||
|
||||
domElement.innerHTML = sFillText;
|
||||
}
|
||||
/**
|
||||
* Replaces the h2 titles with a current percent/max percent values as read from the save file
|
||||
|
|
@ -4870,19 +4867,17 @@ function CompletionHTML(jsObj, hkGameCompletion) {
|
|||
|
||||
if (jsObj[i].id != "hk-intro") cp += "/";
|
||||
fillText = "<div class='percent-box".concat(cl, "'>").concat(i === "intro" ? cp : cp + jsObj[i].maxPercent, "%</div>");
|
||||
}
|
||||
} // document.getElementById(h2id).innerHTML = h2 + fillText;
|
||||
|
||||
document.getElementById(h2id).innerHTML = h2 + fillText;
|
||||
}
|
||||
}
|
||||
/* ################################### Optimized Functions ###################################### */
|
||||
|
||||
|
||||
function GenerateInnerHTML(hkdb) {
|
||||
console.log(hkdb);
|
||||
function GenerateInnerHTML(sections) {
|
||||
console.log(sections);
|
||||
var finalHTMLFill = "";
|
||||
var textFill = "";
|
||||
var sections = hkdb.SECTION;
|
||||
var entries = {};
|
||||
|
||||
for (var section in sections) {
|
||||
|
|
@ -4896,17 +4891,9 @@ function GenerateInnerHTML(hkdb) {
|
|||
/* create all main entries */
|
||||
|
||||
for (var entry in entries) {
|
||||
textFill += SingleEntryFill(entries[entry]);
|
||||
textFill += SingleEntryFill(section, entries[entry]);
|
||||
}
|
||||
|
||||
switch (section) {
|
||||
case "intro":
|
||||
textFill += "This is intro";
|
||||
break;
|
||||
|
||||
default:
|
||||
}
|
||||
/* Cumulate all section texts into one variable for final HTML filling. End div tag */
|
||||
/* Cumulate all section texts into one variable for final HTML filling. End section div tag */
|
||||
|
||||
|
||||
finalHTMLFill += "".concat(textFill, "\n</div>\n\n");
|
||||
|
|
@ -4917,6 +4904,7 @@ function GenerateInnerHTML(hkdb) {
|
|||
console.groupCollapsed("finalHTMLFill");
|
||||
console.log(finalHTMLFill);
|
||||
console.groupEnd();
|
||||
document.getElementById("generated").innerHTML = finalHTMLFill;
|
||||
}
|
||||
|
||||
function SectionStart(section) {
|
||||
|
|
@ -4971,12 +4959,19 @@ function CompletionFill(section) {
|
|||
return "\t".concat(h2id).concat(h2).concat(fillText, "</h2>\n");
|
||||
}
|
||||
|
||||
function SingleEntryFill(entry) {
|
||||
function SingleEntryFill(section, entry) {
|
||||
var icon = "";
|
||||
var iconGreen = SYMBOL_TRUE;
|
||||
var iconRed = SYMBOL_FALSE;
|
||||
var iconClock = SYMBOL_CLOCK;
|
||||
var iconNull = SYMBOL_EMPTY;
|
||||
var textPrefix = "";
|
||||
var textSuffix = "";
|
||||
var wiki = "";
|
||||
var b = ["<b>", "</b>"];
|
||||
var p = "";
|
||||
var span = ["", ""];
|
||||
var spoiler = ["", ""];
|
||||
|
||||
if (entry.hasOwnProperty("icon")) {
|
||||
switch (entry.icon) {
|
||||
|
|
@ -4999,10 +4994,6 @@ function SingleEntryFill(entry) {
|
|||
icon = iconNull;
|
||||
}
|
||||
|
||||
var textPrefix = "";
|
||||
var textSuffix = "";
|
||||
var wiki = "";
|
||||
|
||||
if (entry.hasOwnProperty("name")) {
|
||||
textPrefix = entry.name;
|
||||
}
|
||||
|
|
@ -5015,15 +5006,23 @@ function SingleEntryFill(entry) {
|
|||
wiki = entry.wiki;
|
||||
}
|
||||
|
||||
var b = ["<b>", "</b>"];
|
||||
if (!textPrefix.length) b = ["", ""];
|
||||
if (wiki.length) b = ["<a class=\"wiki\" href=\"".concat(WIKI_LINK).concat(wiki, "\" target=\"_blank\">"), "</a>"];
|
||||
var p = "<span class='p-left-small'></span>";
|
||||
var span = ["<span class='spoiler-span'>", "</span>"];
|
||||
var spoiler = ["<span class='spoiler-text'>", "</span>"]; // let dash = "";
|
||||
|
||||
switch (section) {
|
||||
case "intro":
|
||||
case "hints":
|
||||
b = ["", ""];
|
||||
break;
|
||||
|
||||
default:
|
||||
p = "<span class='p-left-small'></span>";
|
||||
span = ["<span class='spoiler-span'>", "</span>"];
|
||||
spoiler = ["<span class='spoiler-text'>", "</span>"];
|
||||
if (textSuffix.length && textPrefix.length) textSuffix = "— " + textSuffix;
|
||||
if (textPrefix.includes("<del>")) textSuffix = "<del>".concat(textSuffix, "</del>");
|
||||
}
|
||||
|
||||
return "\n <div class=\"single-entry\">\n ".concat(icon, "\n ").concat(b[0]).concat(textPrefix).concat(b[1], "\n ").concat(span[0], "\n ").concat(p, "\n ").concat(spoiler[0], "\n ").concat(textSuffix, "\n ").concat(spoiler[1], "\n ").concat(span[1], "\n </div>\n ");
|
||||
}
|
||||
/**
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -91,7 +91,7 @@ function HKCheckCompletion(jsonObject) {
|
|||
} else return false;
|
||||
|
||||
// Pre-Cleaning and filling initial data (h2, id) needed for PrepareHTMLString()
|
||||
PrefillHTML(HK.SECTION);
|
||||
// PrefillHTML(HK.SECTION);
|
||||
|
||||
// Prevents adding current percent data after each function call (each click of Analyze button)
|
||||
ResetCompletion(HK.SECTION);
|
||||
|
|
@ -112,7 +112,7 @@ function HKCheckCompletion(jsonObject) {
|
|||
|
||||
// ---------------- Fleur Divide ----------------- //
|
||||
|
||||
AppendHTML(HK.SECTION.intro, FLEUR_DIVIDE);
|
||||
// AppendHTML(HK.SECTION.intro, FLEUR_DIVIDE);
|
||||
|
||||
// ---------------- Health Masks ----------------- //
|
||||
|
||||
|
|
@ -192,7 +192,7 @@ function HKCheckCompletion(jsonObject) {
|
|||
|
||||
// ---------------- Fleur Divide ----------------- //
|
||||
|
||||
AppendHTML(HK.SECTION.godmaster, FLEUR_DIVIDE);
|
||||
// AppendHTML(HK.SECTION.godmaster, FLEUR_DIVIDE);
|
||||
|
||||
// ------------------------- Essential Things ----------------------------- //
|
||||
|
||||
|
|
@ -200,7 +200,7 @@ function HKCheckCompletion(jsonObject) {
|
|||
|
||||
// ---------------- Fleur Divide ----------------- //
|
||||
|
||||
AppendHTML(HK.SECTION.essential, FLEUR_DIVIDE);
|
||||
// AppendHTML(HK.SECTION.essential, FLEUR_DIVIDE);
|
||||
|
||||
// ------------------------- Achievements ----------------------------- //
|
||||
|
||||
|
|
@ -208,7 +208,7 @@ function HKCheckCompletion(jsonObject) {
|
|||
|
||||
// ---------------- Fleur Divide ----------------- //
|
||||
|
||||
AppendHTML(HK.SECTION.achievements, FLEUR_DIVIDE);
|
||||
// AppendHTML(HK.SECTION.achievements, FLEUR_DIVIDE);
|
||||
|
||||
// ------------------------- Game Statistics ----------------------------- //
|
||||
|
||||
|
|
@ -226,7 +226,7 @@ function HKCheckCompletion(jsonObject) {
|
|||
|
||||
CompletionHTML(HK.SECTION, HKPlayerData.completionPercentage);
|
||||
|
||||
GenerateInnerHTML(HK);
|
||||
GenerateInnerHTML(HK.SECTION);
|
||||
|
||||
// Prevents wrong checkbox behaviour (must run after everything is finished)
|
||||
CheckboxHintsToggle();
|
||||
|
|
@ -326,7 +326,7 @@ function CheckPlayTime(divId, playTime) {
|
|||
|
||||
divId.entries.timePlayed.spoiler = hours + " h " + minutes + " min " + sec + " sec";
|
||||
|
||||
document.getElementById(divId.id).innerHTML += divStart + SYMBOL_CLOCK + textFill + divEnd;
|
||||
// document.getElementById(divId.id).innerHTML += divStart + SYMBOL_CLOCK + textFill + divEnd;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -341,7 +341,7 @@ function CheckCompletionPercent(divId, completionPercentage) {
|
|||
divId.percent = completionPercentage;
|
||||
|
||||
let textFill = "Game Completion:" + pSpan + "<b>" + completionPercentage + " %</b>" + pSpan + "(out of " + divId.maxPercent + " %)";
|
||||
document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
|
||||
// document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -353,7 +353,7 @@ function CheckSaveFileVersion(divId, saveVersion = HK.SECTION.intro.entries.save
|
|||
|
||||
CurrentDataBlank();
|
||||
let textFill = `Save Version:${pSpan}<b>${saveVersion}</b>${pSpan}`;
|
||||
document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
|
||||
// document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -377,7 +377,7 @@ function CheckHealthMasks(divId, masks = 5, permadeathMode = 0) {
|
|||
maskImages += maskImg;
|
||||
}
|
||||
|
||||
document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + maskImages + divEnd;
|
||||
// document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + maskImages + divEnd;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -397,7 +397,7 @@ function CheckSoulOrbs(divId, totalSoul) {
|
|||
soulImages += soulImg;
|
||||
}
|
||||
|
||||
document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + soulImages + divEnd;
|
||||
// document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + soulImages + divEnd;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -417,7 +417,7 @@ function CheckGeo(divId, geoValue = 0, geoPoolValue = 0) {
|
|||
// Show also total Geo (Geo + Shade Geo) if player has at least 1 geo alongside the shade geo
|
||||
if (geoValue > 0 && geoPoolValue > 0) textFill += `${pSpan}=${pSpan}<b>${geoValue+geoPoolValue}</b>`;
|
||||
|
||||
document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + divEnd;
|
||||
// document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + divEnd;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -473,7 +473,7 @@ function CheckNotches(divId, totalNotches = 3, filledNotches = 0) {
|
|||
}
|
||||
}
|
||||
|
||||
document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + notchImages + divEnd;
|
||||
// document.getElementById(divId.id).innerHTML += divStartCenter + icon + textFill + notchImages + divEnd;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -571,7 +571,7 @@ function CheckIfDataTrue(divId, dataObject, playerData, worldData = []) {
|
|||
sFillText += PrepareHTMLString(divId, textPrefix, textSuffix, wiki);
|
||||
}
|
||||
|
||||
AppendHTML(divId, sFillText);
|
||||
// AppendHTML(divId, sFillText);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -606,7 +606,7 @@ function CheckSpellLevel(divId, dataObject, playerData) {
|
|||
}
|
||||
}
|
||||
|
||||
AppendHTML(divId, sFillText);
|
||||
// AppendHTML(divId, sFillText);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -624,7 +624,7 @@ function CheckWarriorDreams(divId, dataObject, playerData) {
|
|||
sFillText += PrepareHTMLString(divId, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki);
|
||||
}
|
||||
|
||||
AppendHTML(divId, sFillText);
|
||||
// AppendHTML(divId, sFillText);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -663,7 +663,7 @@ function CheckNailUpgrades(divId, dataObject, playerData) {
|
|||
}
|
||||
if (divId.percent) divId.percent--; // subject one for the Old Nail
|
||||
|
||||
AppendHTML(divId, sFillText);
|
||||
// AppendHTML(divId, sFillText);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -718,7 +718,7 @@ function CheckWorldDataTrue(divId, idText, dataObject, worldData) {
|
|||
sFillText += PrepareHTMLString(divId, orderedArray[i][1], orderedArray[i][2], orderedArray[i][3]);
|
||||
}
|
||||
|
||||
AppendHTML(divId, sFillText);
|
||||
// AppendHTML(divId, sFillText);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -1026,7 +1026,7 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneDa
|
|||
sFillText += PrepareHTMLString(divId, textPrefix, textSuffix, wiki);
|
||||
} // end for (let i in dataObject)
|
||||
|
||||
AppendHTML(divId, sFillText);
|
||||
// AppendHTML(divId, sFillText);
|
||||
|
||||
// ==========================================
|
||||
// -------------- Methods ---------------- //
|
||||
|
|
@ -1232,7 +1232,7 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
|
|||
|
||||
if (playerData.killedHollowKnight === true) {
|
||||
// a text to show when player already finished their first playthrough (killed Hollow Knight first time)
|
||||
AppendHTML(divId, "...a successful Knight who doesn't need hints anymore. The Knight explores the world of Hallownest patiently in constant search of its remaining secrets...");
|
||||
/* AppendHTML(divId, "...a successful Knight who doesn't need hints anymore. The Knight explores the world of Hallownest patiently in constant search of its remaining secrets..."); */
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -1290,7 +1290,7 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
|
|||
}
|
||||
} // end: for (let i in dataObject)
|
||||
|
||||
AppendHTML(divId, sFillText);
|
||||
// AppendHTML(divId, sFillText);
|
||||
} // function CheckHintsTrue()
|
||||
|
||||
/**
|
||||
|
|
@ -1327,8 +1327,10 @@ function InitialHTMLPopulate(sections) {
|
|||
|
||||
CurrentDataFalse();
|
||||
|
||||
PrefillHTML(sections);
|
||||
GenerateInnerHTML(sections);
|
||||
|
||||
// PrefillHTML(sections);
|
||||
/*
|
||||
// Play Time
|
||||
CheckPlayTime(sections.intro, 0)
|
||||
|
||||
|
|
@ -1339,7 +1341,7 @@ function InitialHTMLPopulate(sections) {
|
|||
CheckSaveFileVersion(sections.intro);
|
||||
|
||||
// Fleur Divide
|
||||
AppendHTML(sections.intro, FLEUR_DIVIDE);
|
||||
// AppendHTML(sections.intro, FLEUR_DIVIDE);
|
||||
|
||||
// Health Masks
|
||||
CheckHealthMasks(sections.intro);
|
||||
|
|
@ -1355,11 +1357,11 @@ function InitialHTMLPopulate(sections) {
|
|||
|
||||
// Keep symbol False
|
||||
CurrentDataFalse();
|
||||
|
||||
*/
|
||||
// First Hint Only
|
||||
AppendHTML(sections.hints, sections.hints.entries.fireballLevel.spoiler);
|
||||
// AppendHTML(sections.hints, sections.hints.entries.fireballLevel.spoiler);
|
||||
|
||||
let entries = {};
|
||||
/* let entries = {};
|
||||
|
||||
for (let section in sections) {
|
||||
|
||||
|
|
@ -1378,11 +1380,11 @@ function InitialHTMLPopulate(sections) {
|
|||
sFillText += PrepareHTMLString(sections[section], entries[entry].name, entries[entry].spoiler, entries[entry].wiki);
|
||||
}
|
||||
|
||||
AppendHTML(sections[section], sFillText);
|
||||
// AppendHTML(sections[section], sFillText);
|
||||
}
|
||||
|
||||
sFillText = "";
|
||||
}
|
||||
} */
|
||||
|
||||
/*
|
||||
|
||||
|
|
@ -1433,9 +1435,9 @@ function InitialHTMLPopulate(sections) {
|
|||
*/
|
||||
|
||||
// Fleur Dividers
|
||||
AppendHTML(sections.godmaster, FLEUR_DIVIDE);
|
||||
/* AppendHTML(sections.godmaster, FLEUR_DIVIDE);
|
||||
AppendHTML(sections.essential, FLEUR_DIVIDE);
|
||||
AppendHTML(sections.achievements, FLEUR_DIVIDE);
|
||||
AppendHTML(sections.achievements, FLEUR_DIVIDE); */
|
||||
|
||||
// Check local storage first to set proper checkbox state before the below functions start (default is always unchecked)
|
||||
if (StorageAvailable('localStorage')) {
|
||||
|
|
@ -1447,8 +1449,8 @@ function InitialHTMLPopulate(sections) {
|
|||
// if (localStorage.getItem("hkCheckboxSpoilers") === "checked") document.getElementById("checkbox-spoilers").checked = true;
|
||||
|
||||
// Prevents wrong checkbox behaviour (must run after everything is finished)
|
||||
CheckboxHintsToggle();
|
||||
CheckboxSpoilersToggle();
|
||||
/* CheckboxHintsToggle();
|
||||
CheckboxSpoilersToggle(); */
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -73,7 +73,7 @@ function PrefillHTML(jsObj, element = "generated") {
|
|||
let domElement = document.getElementById(element);
|
||||
let sFillText = "";
|
||||
// Clean "generated" div
|
||||
domElement.innerHTML = "";
|
||||
// domElement.innerHTML = "";
|
||||
|
||||
let id = "";
|
||||
let h2 = "";
|
||||
|
|
@ -96,7 +96,7 @@ function PrefillHTML(jsObj, element = "generated") {
|
|||
`;
|
||||
}
|
||||
|
||||
domElement.innerHTML = sFillText;
|
||||
// domElement.innerHTML = sFillText;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -156,7 +156,7 @@ function CompletionHTML(jsObj, hkGameCompletion) {
|
|||
fillText = `<div class='percent-box${cl}'>${(i === "intro") ? cp: cp + jsObj[i].maxPercent}%</div>`;
|
||||
}
|
||||
|
||||
document.getElementById(h2id).innerHTML = h2 + fillText;
|
||||
// document.getElementById(h2id).innerHTML = h2 + fillText;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -164,14 +164,13 @@ function CompletionHTML(jsObj, hkGameCompletion) {
|
|||
/* ################################### Optimized Functions ###################################### */
|
||||
|
||||
|
||||
function GenerateInnerHTML(hkdb) {
|
||||
function GenerateInnerHTML(sections) {
|
||||
|
||||
console.log(hkdb);
|
||||
console.log(sections);
|
||||
|
||||
let finalHTMLFill = "";
|
||||
let textFill = "";
|
||||
|
||||
let sections = hkdb.SECTION;
|
||||
let entries = {};
|
||||
|
||||
for (let section in sections) {
|
||||
|
|
@ -186,20 +185,10 @@ function GenerateInnerHTML(hkdb) {
|
|||
|
||||
/* create all main entries */
|
||||
for (let entry in entries) {
|
||||
textFill += SingleEntryFill(entries[entry]);
|
||||
textFill += SingleEntryFill(section, entries[entry]);
|
||||
}
|
||||
|
||||
switch (section) {
|
||||
|
||||
case "intro":
|
||||
|
||||
textFill += "This is intro";
|
||||
|
||||
break;
|
||||
default:
|
||||
}
|
||||
|
||||
/* Cumulate all section texts into one variable for final HTML filling. End div tag */
|
||||
/* Cumulate all section texts into one variable for final HTML filling. End section div tag */
|
||||
finalHTMLFill += `${textFill}\n</div>\n\n`;
|
||||
|
||||
}
|
||||
|
|
@ -209,6 +198,8 @@ function GenerateInnerHTML(hkdb) {
|
|||
console.log(finalHTMLFill);
|
||||
console.groupEnd();
|
||||
|
||||
document.getElementById("generated").innerHTML = finalHTMLFill;
|
||||
|
||||
}
|
||||
|
||||
function SectionStart(section) {
|
||||
|
|
@ -270,7 +261,7 @@ function SectionStart(section) {
|
|||
|
||||
}
|
||||
|
||||
function SingleEntryFill(entry) {
|
||||
function SingleEntryFill(section, entry) {
|
||||
|
||||
let icon = "";
|
||||
let iconGreen = SYMBOL_TRUE;
|
||||
|
|
@ -278,6 +269,14 @@ function SingleEntryFill(entry) {
|
|||
let iconClock = SYMBOL_CLOCK;
|
||||
let iconNull = SYMBOL_EMPTY;
|
||||
|
||||
let textPrefix = "";
|
||||
let textSuffix = "";
|
||||
let wiki = "";
|
||||
let b = ["<b>", "</b>"];
|
||||
let p = "";
|
||||
let span = ["", ""];
|
||||
let spoiler = ["", ""];
|
||||
|
||||
if (entry.hasOwnProperty("icon")) {
|
||||
|
||||
switch (entry.icon) {
|
||||
|
|
@ -298,10 +297,6 @@ function SingleEntryFill(entry) {
|
|||
icon = iconNull;
|
||||
}
|
||||
|
||||
let textPrefix = "";
|
||||
let textSuffix = "";
|
||||
let wiki = "";
|
||||
|
||||
if (entry.hasOwnProperty("name")) {
|
||||
textPrefix = entry.name;
|
||||
}
|
||||
|
|
@ -314,17 +309,26 @@ function SingleEntryFill(entry) {
|
|||
wiki = entry.wiki;
|
||||
}
|
||||
|
||||
let b = ["<b>", "</b>"];
|
||||
if (!textPrefix.length) b = ["", ""];
|
||||
if (wiki.length) b = [`<a class="wiki" href="${WIKI_LINK}${wiki}" target="_blank">`, "</a>"];
|
||||
|
||||
let p = "<span class='p-left-small'></span>";
|
||||
let span = ["<span class='spoiler-span'>", "</span>"];
|
||||
let spoiler = ["<span class='spoiler-text'>", "</span>"];
|
||||
switch (section) {
|
||||
|
||||
case "intro":
|
||||
case "hints":
|
||||
b = ["", ""];
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
p = "<span class='p-left-small'></span>";
|
||||
span = ["<span class='spoiler-span'>", "</span>"];
|
||||
spoiler = ["<span class='spoiler-text'>", "</span>"];
|
||||
|
||||
// let dash = "";
|
||||
if (textSuffix.length && textPrefix.length) textSuffix = "— " + textSuffix;
|
||||
if (textPrefix.includes("<del>")) textSuffix = `<del>${textSuffix}</del>`;
|
||||
}
|
||||
|
||||
|
||||
return `
|
||||
<div class="single-entry">
|
||||
|
|
|
|||
Loading…
Reference in a new issue