exclude semipersistent items from list
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3 changed files with 4 additions and 3 deletions
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@ -1087,7 +1087,8 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneDa
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if (mode === "notActivated") {
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for (let i = 0; i < arrayLength; i++) {
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if (sceneData.persistentBoolItems[i].activated === false) {
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if (sceneData.persistentBoolItems[i].activated === false &&
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sceneData.persistentBoolItems[i].semiPersistent === false) {
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countTotal++;
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itemsLog.push(`#${countTotal} ${sceneData.persistentBoolItems[i].id} 🗺️ ${TranslateMapName(sceneData.persistentBoolItems[i].sceneName)} ⌨️ ${sceneData.persistentBoolItems[i].sceneName}`);
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}
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