exclude semipersistent items from list

This commit is contained in:
ReznoRMichael 2021-02-19 03:07:42 +01:00
commit 60fe1a3ddd
3 changed files with 4 additions and 3 deletions

View file

@ -1087,7 +1087,8 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneDa
if (mode === "notActivated") {
for (let i = 0; i < arrayLength; i++) {
if (sceneData.persistentBoolItems[i].activated === false) {
if (sceneData.persistentBoolItems[i].activated === false &&
sceneData.persistentBoolItems[i].semiPersistent === false) {
countTotal++;
itemsLog.push(`#${countTotal} ${sceneData.persistentBoolItems[i].id} 🗺️ ${TranslateMapName(sceneData.persistentBoolItems[i].sceneName)} ⌨️ ${sceneData.persistentBoolItems[i].sceneName}`);
}