show geo and shade geo
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parent
9355accd09
commit
63a386a42a
4 changed files with 47 additions and 9 deletions
30
build/app.js
30
build/app.js
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@ -349,12 +349,17 @@ function CheckSoulOrbs(section, totalSoul) {
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function CheckGeo(section) {
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var geoValue = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
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var geoPoolValue = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
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var icon = SYMBOL_EMPTY;
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var textFill = "<span>Geo:</span><img src='".concat(_img_geo_png__WEBPACK_IMPORTED_MODULE_9__, "' class='geo-symbol' alt='geo symbol image' title='Geo'><b>").concat(geoValue, "</b>"); // Show Shade Geo value and image only if Shade has at least 1 Geo on it
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if (geoPoolValue > 0) textFill += "\n ".concat(pSpan, "+<img src='").concat(_img_geo_shade_png__WEBPACK_IMPORTED_MODULE_10__, "' class='geo-symbol' alt='shade geo symbol image' title='Shade Geo'><b>").concat(geoPoolValue, "</b>"); // Show also total Geo (Geo + Shade Geo) if player has at least 1 geo alongside the shade geo
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if (geoValue > 0 && geoPoolValue > 0) textFill += "".concat(pSpan, "=").concat(pSpan, "<b>").concat(geoValue + geoPoolValue, "</b>"); // document.getElementById(section.id).innerHTML += divStartCenter + icon + textFill + divEnd;
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section.entries.geo.amount = geoValue;
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section.entries.geo.amountShade = geoPoolValue;
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section.entries.geo.amountTotal = geoValue + geoPoolValue;
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/* let icon = SYMBOL_EMPTY;
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let textFill = `<span>Geo:</span><img src='${GEO_IMAGE}' class='geo-symbol' alt='geo symbol image' title='Geo'><b>${geoValue}</b>`;
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// Show Shade Geo value and image only if Shade has at least 1 Geo on it
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if (geoPoolValue > 0) textFill += `
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${pSpan}+<img src='${GEO_SHADE_IMAGE}' class='geo-symbol' alt='shade geo symbol image' title='Shade Geo'><b>${geoPoolValue}</b>`;
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// Show also total Geo (Geo + Shade Geo) if player has at least 1 geo alongside the shade geo
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if (geoValue > 0 && geoPoolValue > 0) textFill += `${pSpan}=${pSpan}<b>${geoValue+geoPoolValue}</b>`; */
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// document.getElementById(section.id).innerHTML += divStartCenter + icon + textFill + divEnd;
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}
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/**
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* Fills HTML with appropriate number of notch images
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@ -5047,6 +5052,8 @@ function SingleEntryFill(section, entry) {
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var notchNormalImage = "<img src='".concat(_img_notch_png__WEBPACK_IMPORTED_MODULE_3__, "' class='notch' alt='notch image' title='Charm Notch (Free)'>");
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var notchFilledImage = "<img src='".concat(_img_notch_filled_png__WEBPACK_IMPORTED_MODULE_4__, "' class='notch' alt='notch image' title='Charm Notch (Used)'>");
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var notchOvercharmedImage = "<img src='".concat(_img_notch_overcharmed_png__WEBPACK_IMPORTED_MODULE_5__, "' class='notch' alt='notch image' title='Charm Notch (Overcharmed)'>");
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var geoNormalImage = "<img src='".concat(_img_geo_png__WEBPACK_IMPORTED_MODULE_6__, "' class='geo-symbol' alt='geo symbol image' title='Geo'>");
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var geoShadeImage = "<img src='".concat(_img_geo_shade_png__WEBPACK_IMPORTED_MODULE_7__, "' class='geo-symbol' alt='shade geo symbol image' title='Shade Geo'>");
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var wiki = "";
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var div = "<div class='single-entry'>";
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var divFlex = "<div class='flex-container align-center'>";
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@ -5158,6 +5165,17 @@ function SingleEntryFill(section, entry) {
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textSuffix += "".concat(p, "<sup>(").concat(entry.amountTotal, ")</sup>");
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break;
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case "geo":
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div = divFlex;
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span = ["", ""];
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textSuffix += "".concat(geoNormalImage, "<b>").concat(entry.amount, "</b>"); // Show Shade Geo value and image only if Shade has at least 1 Geo on it
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if (entry.amountShade > 0) textSuffix += "".concat(p, "+").concat(geoShadeImage, "<b>").concat(entry.amountShade, "</b>"); // Show also total Geo (Geo + Shade Geo) if player has at least 1 geo alongside the shade geo
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if (entry.amount > 0 && entry.amountShade > 0) textSuffix += "".concat(p, "=").concat(p, "<b>").concat(entry.amountTotal, "</b>");
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p = "";
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break;
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default:
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}
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/* Optimized only for the "intro" section! */
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File diff suppressed because one or more lines are too long
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@ -431,7 +431,11 @@ function CheckSoulOrbs(section, totalSoul) {
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*/
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function CheckGeo(section, geoValue = 0, geoPoolValue = 0) {
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let icon = SYMBOL_EMPTY;
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section.entries.geo.amount = geoValue;
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section.entries.geo.amountShade = geoPoolValue;
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section.entries.geo.amountTotal = geoValue + geoPoolValue;
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/* let icon = SYMBOL_EMPTY;
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let textFill = `<span>Geo:</span><img src='${GEO_IMAGE}' class='geo-symbol' alt='geo symbol image' title='Geo'><b>${geoValue}</b>`;
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// Show Shade Geo value and image only if Shade has at least 1 Geo on it
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@ -439,7 +443,7 @@ function CheckGeo(section, geoValue = 0, geoPoolValue = 0) {
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${pSpan}+<img src='${GEO_SHADE_IMAGE}' class='geo-symbol' alt='shade geo symbol image' title='Shade Geo'><b>${geoPoolValue}</b>`;
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// Show also total Geo (Geo + Shade Geo) if player has at least 1 geo alongside the shade geo
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if (geoValue > 0 && geoPoolValue > 0) textFill += `${pSpan}=${pSpan}<b>${geoValue+geoPoolValue}</b>`;
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if (geoValue > 0 && geoPoolValue > 0) textFill += `${pSpan}=${pSpan}<b>${geoValue+geoPoolValue}</b>`; */
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// document.getElementById(section.id).innerHTML += divStartCenter + icon + textFill + divEnd;
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}
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@ -284,6 +284,8 @@ function SingleEntryFill(section, entry) {
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let notchNormalImage = `<img src='${NOTCH_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Free)'>`;
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let notchFilledImage = `<img src='${NOTCH_FILLED_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Used)'>`;
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let notchOvercharmedImage = `<img src='${NOTCH_OVERCHARMED_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Overcharmed)'>`;
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let geoNormalImage = `<img src='${GEO_IMAGE}' class='geo-symbol' alt='geo symbol image' title='Geo'>`;
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let geoShadeImage = `<img src='${GEO_SHADE_IMAGE}' class='geo-symbol' alt='shade geo symbol image' title='Shade Geo'>`;
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let wiki = "";
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let div = `<div class='single-entry'>`;
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@ -401,6 +403,20 @@ function SingleEntryFill(section, entry) {
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break;
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case "geo":
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div = divFlex;
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span = ["", ""];
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textSuffix += `${geoNormalImage}<b>${entry.amount}</b>`;
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// Show Shade Geo value and image only if Shade has at least 1 Geo on it
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if (entry.amountShade > 0) textSuffix += `${p}+${geoShadeImage}<b>${entry.amountShade}</b>`;
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// Show also total Geo (Geo + Shade Geo) if player has at least 1 geo alongside the shade geo
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if (entry.amount > 0 && entry.amountShade > 0) textSuffix += `${p}=${p}<b>${entry.amountTotal}</b>`;
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p = "";
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break;
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default:
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}
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