- update preview image.

- solved (#2 Upgrade for Tool Pouch) for not dectecting if the player get it through lady challange.
This commit is contained in:
Alba6rek 2025-10-08 20:55:06 +03:00
parent a7d947ea09
commit 65470bdef2
7 changed files with 22 additions and 2 deletions

View file

@ -22163,6 +22163,15 @@ function CheckIfDataTrue(section, dataObject, playerData) {
playerData[i] === 3 ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
break;
// This for Tool Pouch Upgrades for laddybug (check if he finished the challange or get the item from pickup in act 3)
case "ladybugCraftPickupToolPouch":
var scenel = worldData.serializedList;
var CraftPickupToolitem = scenel.find(function (scenel) {
return scenel.SceneName === dataObject[i].sceneName && scenel.ID === dataObject[i].id;
});
CraftPickupToolitem !== undefined && CraftPickupToolitem.Value === true || playerData.pinGalleriesCompleted >= 1 ? (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconGreen)(section, i) : (0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.SetIconRed)(section, i);
break;
//World Scene
default:
var sceneList = worldData.serializedList;

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@ -1050,6 +1050,15 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
(playerData[i] === 3) ? SetIconGreen(section, i): SetIconRed(section, i);
break;
// This for Tool Pouch Upgrades for laddybug (check if he finished the challange or get the item from pickup in act 3)
case "ladybugCraftPickupToolPouch":
let scenel = worldData.serializedList;
let CraftPickupToolitem = scenel.find(scenel => scenel.SceneName === dataObject[i].sceneName && scenel.ID === dataObject[i].id);
((CraftPickupToolitem !== undefined && CraftPickupToolitem.Value === true)
|| playerData.pinGalleriesCompleted >= 1) ? SetIconGreen(section, i): SetIconRed(section, i);
break;
//World Scene
default:
let sceneList = worldData.serializedList;
@ -1057,6 +1066,8 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
(sceneInfo !== undefined && sceneInfo.Value === true) ? SetIconGreen(section, i): SetIconRed(section, i);
break;
}
}
else

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