CheckMrMushroomState() optimize

This commit is contained in:
ReznoRMichael 2021-02-17 02:59:54 +01:00
parent e67b7fbb90
commit 6a6e12fe9c
2 changed files with 5 additions and 4 deletions

File diff suppressed because one or more lines are too long

View file

@ -946,7 +946,7 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData, sceneDa
}
break;
case "mrMushroomState":
CheckMrMushroomState(divId, dataObject[i], playerData[i]);
sFillText += CheckMrMushroomState(divId, dataObject[i], playerData[i]);
break;
default:
(playerData[i] === true) ? CurrentDataTrue(): CurrentDataFalse();
@ -1108,7 +1108,7 @@ function CheckMrMushroomState(divId, dataObject, mrMushroomState = 0) {
}
}
AppendHTML(divId, sFillText);
return sFillText;
}
/**
@ -1293,7 +1293,8 @@ function InitialHTMLPopulate(divIdObj) {
AppendHTML(divIdObj.godmaster, sFillText);
// Mr Mushroom 1 - 7
CheckMrMushroomState(divIdObj.achievements, HK.ACHIEVEMENTS.mrMushroomState);
sFillText = CheckMrMushroomState(divIdObj.achievements, HK.ACHIEVEMENTS.mrMushroomState);
AppendHTML(divIdObj.achievements, sFillText);
// Fleur Dividers
AppendHTML(divIdObj.godmaster, FLEUR_DIVIDE);