no variables in objects
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7676d0e236
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5 changed files with 113 additions and 60 deletions
141
build/app.js
141
build/app.js
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@ -118,7 +118,7 @@ function HKCheckCompletion(jsonObject) {
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.equipment, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.EQUIPMENT, HKPlayerData); // ---------------- Nail Upgrades --------------------- //
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CheckNailUpgrades(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.nailUpgrades, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILUPGRADES, HKPlayerData); // ---------------- Mask Shards --------------------- //
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CheckNailUpgrades(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.nailUpgrades, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.nailUpgrades.entries, HKPlayerData); // ---------------- Mask Shards --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.maskShards, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.MASKSHARDS, HKPlayerData); // ---------------- Mask Shards (World Map) --------------------- //
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@ -1280,57 +1280,50 @@ function InitialHTMLPopulate(divIdObj) {
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CurrentDataFalse(); // First Hint Only
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.hints, divIdObj.hints.entries.fireballLevel.spoiler); // Temp arrays storing references (addresses) to objects for looping through them (duplicates important)
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var hkObjArray = [_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.BOSSES, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.CHARMS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.EQUIPMENT, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILARTS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.MASKSHARDS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.MASKSHARDS_WORLD, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.VESSELFRAGMENTS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.VESSELFRAGMENTS_WORLD, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DREAMERS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.COLOSSEUM, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.DREAMNAIL, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.WARRIORDREAMS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GRIMMTROUPE, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.LIFEBLOOD, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.ESSENTIAL, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.ACHIEVEMENTS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.STATISTICS, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODHOME_STATISTICS]; // duplicates and order important - must be the same as in hkObjArray[]
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var divObjArray = [divIdObj.bosses, divIdObj.charms, divIdObj.equipment, divIdObj.nailArts, divIdObj.maskShards, divIdObj.maskShards, divIdObj.vesselFragments, divIdObj.vesselFragments, divIdObj.dreamers, divIdObj.colosseum, divIdObj.dreamNail, divIdObj.warriorDreams, divIdObj.grimmTroupe, divIdObj.lifeblood, divIdObj.godmaster, divIdObj.essential, divIdObj.achievements, divIdObj.statistics, divIdObj.godhomeStatistics]; // Looped filling to reduce redundancy
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.hints, divIdObj.hints.entries.fireballLevel.spoiler);
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/* // Temp arrays storing references (addresses) to objects for looping through them (duplicates important)
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let hkObjArray = [HK.BOSSES, HK.CHARMS, HK.EQUIPMENT, HK.NAILARTS, HK.MASKSHARDS, HK.MASKSHARDS_WORLD, HK.VESSELFRAGMENTS, HK.VESSELFRAGMENTS_WORLD, HK.DREAMERS, HK.COLOSSEUM, HK.DREAMNAIL, HK.WARRIORDREAMS, HK.GRIMMTROUPE, HK.LIFEBLOOD, HK.GODMASTER, HK.ESSENTIAL, HK.ACHIEVEMENTS, HK.STATISTICS, HK.GODHOME_STATISTICS];
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// duplicates and order important - must be the same as in hkObjArray[]
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let divObjArray = [divIdObj.bosses, divIdObj.charms, divIdObj.equipment, divIdObj.nailArts, divIdObj.maskShards, divIdObj.maskShards, divIdObj.vesselFragments, divIdObj.vesselFragments, divIdObj.dreamers, divIdObj.colosseum, divIdObj.dreamNail, divIdObj.warriorDreams, divIdObj.grimmTroupe, divIdObj.lifeblood, divIdObj.godmaster, divIdObj.essential, divIdObj.achievements, divIdObj.statistics, divIdObj.godhomeStatistics]; */
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/* // Looped filling to reduce redundancy
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do {
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for (var entry in hkObjArray[0]) {
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for (let entry in hkObjArray[0]) {
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if (entry === "mrMushroomState") continue;
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sFillText += PrepareHTMLString(divObjArray[0], hkObjArray[0][entry].name, hkObjArray[0][entry].spoiler, hkObjArray[0][entry].wiki);
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}
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if (divObjArray[0]) {
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divObjArray[0], sFillText);
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AppendHTML(divObjArray[0], sFillText);
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}
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sFillText = "";
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divObjArray.shift();
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} while (hkObjArray.shift()); // Nail Upgrades Misc
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} while (hkObjArray.shift());
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// Nail Upgrades Misc
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sFillText = "";
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for (var i in _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILUPGRADES) {
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sFillText += PrepareHTMLString(divIdObj.nailUpgrades, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILUPGRADES[i].name, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILUPGRADES[i].spoiler, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.NAILUPGRADES[i].wiki);
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for (let i in HK.NAILUPGRADES) {
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sFillText += PrepareHTMLString(divIdObj.nailUpgrades, HK.NAILUPGRADES[i].name, HK.NAILUPGRADES[i].spoiler, HK.NAILUPGRADES[i].wiki);
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}
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.nailUpgrades, sFillText); // Spells Misc
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AppendHTML(divIdObj.nailUpgrades, sFillText);
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// Spells Misc
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sFillText = "";
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for (var _i17 in _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SPELLS) {
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sFillText += PrepareHTMLString(divIdObj.spells, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SPELLS[_i17].name, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SPELLS[_i17].spoiler, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SPELLS[_i17].wiki);
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for (let i in HK.SPELLS) {
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sFillText += PrepareHTMLString(divIdObj.spells, HK.SPELLS[i].name, HK.SPELLS[i].spoiler, HK.SPELLS[i].wiki);
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}
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.spells, sFillText); // Godmaster Doors Misc
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AppendHTML(divIdObj.spells, sFillText);
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// Godmaster Doors Misc
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sFillText = "";
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for (var _i18 in _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER_DOORS) {
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sFillText += PrepareHTMLString(divIdObj.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER_DOORS[_i18].name, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER_DOORS[_i18].spoiler, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.GODMASTER_DOORS[_i18].wiki);
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for (let i in HK.GODMASTER_DOORS) {
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sFillText += PrepareHTMLString(divIdObj.godmaster, HK.GODMASTER_DOORS[i].name, HK.GODMASTER_DOORS[i].spoiler, HK.GODMASTER_DOORS[i].wiki);
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}
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.godmaster, sFillText); // Mr Mushroom 1 - 7
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AppendHTML(divIdObj.godmaster, sFillText);
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// Mr Mushroom 1 - 7
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sFillText = CheckMrMushroomState(divIdObj.achievements, divIdObj.achievements.entries.mrMushroomState);
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.achievements, sFillText); // Fleur Dividers
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.godmaster, FLEUR_DIVIDE);
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.essential, FLEUR_DIVIDE);
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divIdObj.achievements, FLEUR_DIVIDE); // Check local storage first to set proper checkbox state before the below functions start (default is always unchecked)
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AppendHTML(divIdObj.achievements, sFillText);
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// Fleur Dividers
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AppendHTML(divIdObj.godmaster, FLEUR_DIVIDE);
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AppendHTML(divIdObj.essential, FLEUR_DIVIDE);
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AppendHTML(divIdObj.achievements, FLEUR_DIVIDE); */
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// Check local storage first to set proper checkbox state before the below functions start (default is always unchecked)
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if ((0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.StorageAvailable)('localStorage')) {
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if (localStorage.getItem("hkCheckboxHints") === "checked") document.getElementById("checkbox-hints").checked = true;
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@ -2435,9 +2428,46 @@ var HK = {
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intro: {
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h2: "Game Status",
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id: "hk-intro",
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iconPlayTime: "<i class='icon-clock'></i>",
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percent: 0,
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maxPercent: 112,
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saveVersion: "0.0.0.0"
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entries: {
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timePlayed: {
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name: "Time Played:",
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spoiler: "0 h 0 min 0 sec\"",
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timeH: 0,
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timeM: 0,
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timeS: 0
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},
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gameCompletion: {
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name: "Game Completion:",
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spoiler: "0 %",
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text: "(out of 112 %)"
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},
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saveVersion: {
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name: "Save Version:",
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spoiler: "0.0.0.0"
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},
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health: {
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name: "Health:",
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spoiler: "",
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masks: 5
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},
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soul: {
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name: "Soul:",
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spoiler: "",
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amount: 99
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},
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notches: {
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name: "Notches:",
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spoiler: "",
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amount: 3
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},
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geo: {
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name: "Geo:",
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spoiler: "",
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amount: 0
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}
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}
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},
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/* ################ Hints ################### */
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@ -4764,23 +4794,23 @@ function GenerateInnerHTML(hkdb) {
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console.log(hkdb);
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var finalHTMLFill = "";
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var textFill = "";
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var icon = "";
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var iconGreen = SYMBOL_TRUE;
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var iconRed = SYMBOL_FALSE;
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var iconClock = SYMBOL_CLOCK;
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var iconNull = SYMBOL_EMPTY;
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var textPrefix = "";
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var textSuffix = "";
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var sections = hkdb.SECTION;
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var entries = {};
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for (var section in sections) {
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entries = sections[section].entries;
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/* starts a new <div> with the current section id */
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textFill = SectionStart(sections[section]);
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/* creates a <h2> tag for the current section and fills with current%/max% */
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textFill += CompletionFill(sections[section]);
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/* create all main entries */
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for (var entry in entries) {
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textFill += SingleEntryFill(entries[entry]);
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}
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switch (section) {
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case "intro":
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textFill += "This is intro";
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@ -4850,6 +4880,27 @@ function CompletionFill(section) {
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return "\t".concat(h2id).concat(h2).concat(fillText, "</h2>\n");
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}
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function SingleEntryFill(entry) {
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var icon = "";
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var iconGreen = SYMBOL_TRUE;
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var iconRed = SYMBOL_FALSE;
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var iconClock = SYMBOL_CLOCK;
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var iconNull = SYMBOL_EMPTY;
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var textPrefix = "";
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var textSuffix = "";
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var wiki = "";
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var b = ["<b>", "</b>"];
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if (!textPrefix.length) b = ["", ""];
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if (wiki.length) b = ["<a class=\"wiki\" href=\"".concat(WIKI_LINK).concat(wiki, "\" target=\"_blank\">"), "</a>"];
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var p = ["<span class='p-left-small'>", "</span>"];
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var span = ["<span class='spoiler-span'>", "</span>"];
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var spoiler = ["<span class='spoiler-text'>", "</span>"]; // let dash = "";
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if (textSuffix.length && textPrefix.length) textSuffix = "— " + textSuffix;
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if (textPrefix.includes("<del>")) textSuffix = "<del>".concat(textSuffix, "</del>");
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return "\n <div class=\"single-entry\">\n ".concat(icon, "\n ").concat(b[0], "\n </div>\n ");
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}
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/**
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* Adds HTML string to an element with a given ID.
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* @param {object} divId object containing div ID of the HTML element to append to
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File diff suppressed because one or more lines are too long
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@ -155,7 +155,7 @@ function HKCheckCompletion(jsonObject) {
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// ---------------- Nail Upgrades --------------------- //
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CheckNailUpgrades(HK.SECTION.nailUpgrades, HK.NAILUPGRADES, HKPlayerData);
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CheckNailUpgrades(HK.SECTION.nailUpgrades, HK.SECTION.nailUpgrades.entries, HKPlayerData);
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// ---------------- Mask Shards --------------------- //
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@ -17,15 +17,15 @@ const HK = {
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entries: {
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timePlayed: {
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name: "Time Played:",
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spoiler: `${HK.SECTION.intro.entries.timePlayed.timeH} h ${HK.SECTION.intro.entries.timePlayed.timeM} min ${HK.SECTION.intro.entries.timePlayed.timeS} sec"`,
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spoiler: `0 h 0 min 0 sec"`,
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timeH: 0,
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timeM: 0,
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timeS: 0,
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},
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gameCompletion: {
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name: "Game Completion:",
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spoiler: `${HK.SECTION.intro.percent} %`,
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text: `(out of ${HK.SECTION.intro.maxPercent} %)`
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spoiler: `0 %`,
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text: `(out of 112 %)`
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},
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saveVersion: {
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name: "Save Version:",
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@ -284,16 +284,18 @@ function SingleEntryFill(entry) {
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if (!textPrefix.length) b = ["", ""];
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if (wiki.length) b = [`<a class="wiki" href="${WIKI_LINK}${wiki}" target="_blank">`, "</a>"];
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let p = ["<span class='p-left-small'>", "</span>"];
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let span = ["<span class='spoiler-span'>", "</span>"];
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let spoilerSpan = ["<span class='spoiler-text'>", "</span>"];
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let spoiler = ["<span class='spoiler-text'>", "</span>"];
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// let dash = "";
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if (textSuffix.length && textPrefix.length) textSuffix = "— " + textSuffix;
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if (textPrefix.includes("<del>")) textSuffix = `<del>${textSuffix}</del>`;
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return `
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<div class='single-entry'>
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<div class="single-entry">
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${icon}
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${b[0]}
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</div>
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`;
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