CompletionFill()
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1 changed files with 60 additions and 1 deletions
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@ -134,6 +134,65 @@ function CompletionHTML(jsObj, hkGameCompletion) {
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}
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}
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/**
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* Replaces the h2 titles with a current percent/max percent values as read from the save file
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* @param {object} jsObj Object with HTML data to fill
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* @param {number} hkGameCompletion Total completion percentage in a save file
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*/
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function CompletionFill(section, hkGameCompletion) {
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let h2 = "";
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let cl = "";
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let clGreen = "box-green";
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let clRed = "box-red";
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let cp = 0; // current Percent
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let mp = 0; // max Percent
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let fillText = "";
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h2 = section.h2;
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(section.hasOwnProperty("percent")) ? cp = section.percent: cp = 0;
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if (section.id === "hk-intro") cp = hkGameCompletion;
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// Don't use percent-box for Essentials, Achievements, Statistics
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if (!section.hasOwnProperty("maxPercent")) {
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fillText = "";
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}
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// otherwise use percent-box with values cp/mp%
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else {
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mp = section.maxPercent;
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if (section.id === "hk-maskshards") {
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let perc = section.percent;
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(perc % 4) ? cp = Math.floor(perc / 4): cp = perc / 4;
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} else if (section.id === "hk-vesselfragments") {
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let perc = section.percent;
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(perc % 3) ? cp = Math.floor(perc / 3): cp = perc / 3;
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}
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// switches the box to red when a section (h2) is 0
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if (cp === 0) {
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cl = ` ${clRed}`;
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}
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// switches the box to green when a section (h2) is completed
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else if (cp === mp) {
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cl = ` ${clGreen}`;
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}
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// default is blue (partially completed and starting value)
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else cl = "";
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// needed for Game Status to show percentage properly (adds a slash for all boxes except the Game Status one)
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if (section.id != "hk-intro") cp += "/";
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fillText = `<div class='percent-box${cl}'>${(section.id === "hk-intro") ? cp: cp + section.maxPercent}%</div>`;
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}
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return h2 + fillText;
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}
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function GenerateInnerHTML(hkdb) {
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console.log(hkdb);
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@ -158,7 +217,7 @@ function GenerateInnerHTML(hkdb) {
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}
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console.log(finalHTMLFill);
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}
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/**
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