fill notch images and amount

This commit is contained in:
ReznoRMichael 2021-07-07 15:29:15 +02:00
commit 9355accd09
5 changed files with 172 additions and 91 deletions

View file

@ -450,25 +450,33 @@ function CheckGeo(section, geoValue = 0, geoPoolValue = 0) {
* @param {number} totalNotches Number of total Charm Notches the player has. 11 = max
* @param {number} filledNotches Number of total used Charm Notches (including overcharmed notches). 15 = max
*/
function CheckNotches(section, totalNotches = 3, filledNotches = 0) {
function CheckNotches(section, notchesTotal = 3, notchesFilled = 0) {
let {
overcharmedNotches,
unusedNotches
notchesOvercharmed,
notchesUnused
} = 0;
section.entries.notches.amountTotal = notchesTotal;
// How many overcharmed notches images to show
overcharmedNotches = filledNotches - totalNotches;
if (overcharmedNotches < 1) overcharmedNotches = 0;
notchesOvercharmed = notchesFilled - notchesTotal;
if (notchesOvercharmed < 1) notchesOvercharmed = 0;
section.entries.notches.amountOvercharmed = notchesOvercharmed;
// How many unused notches images to show
unusedNotches = totalNotches - filledNotches;
if (unusedNotches < 1) unusedNotches = 0;
notchesUnused = notchesTotal - notchesFilled;
if (notchesUnused < 1) notchesUnused = 0;
section.entries.notches.amountUnused = notchesUnused;
// Correct number of filled/used notches images to show when player is overcharmed
if (filledNotches > totalNotches) filledNotches = totalNotches;
if (notchesFilled > notchesTotal) notchesFilled = notchesTotal;
let icon = SYMBOL_EMPTY;
section.entries.notches.amountFilled = notchesFilled;
/* let icon = SYMBOL_EMPTY;
let textFill = `<span>Notches:</span>${pSpan}`;
let notchImages = "";
@ -477,25 +485,25 @@ function CheckNotches(section, totalNotches = 3, filledNotches = 0) {
let notchOvercharmedImage = `<img src='${NOTCH_OVERCHARMED_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Overcharmed)'>`;
// First check filled (used) notches and fill them (skips if no filled notches)
if (filledNotches > 0) {
for (let i = 0; i < filledNotches; i++) {
if (notchesFilled > 0) {
for (let i = 0; i < notchesFilled; i++) {
notchImages += notchFilledImage;
}
}
// Second check overcharmed notches and fill them (skips if player is not overcharmed)
if (overcharmedNotches > 0) {
for (let i = 0; i < overcharmedNotches; i++) {
if (notchesOvercharmed > 0) {
for (let i = 0; i < notchesOvercharmed; i++) {
notchImages += notchOvercharmedImage;
}
}
// Lastly, fill all unused notches
if (unusedNotches > 0) {
for (let i = 0; i < unusedNotches; i++) {
if (notchesUnused > 0) {
for (let i = 0; i < notchesUnused; i++) {
notchImages += notchNormalImage;
}
}
} */
// document.getElementById(section.id).innerHTML += divStartCenter + icon + textFill + notchImages + divEnd;
}

View file

@ -59,7 +59,10 @@ const HK = {
icon: "none",
name: "Notches:",
spoiler: "",
amountTotal: 3
amountTotal: 3,
amountFilled: 0,
amountUnused: 3,
amountOvercharmed: 0
},
geo: {
id: "geo",

View file

@ -281,6 +281,9 @@ function SingleEntryFill(section, entry) {
let maskNormal = `<img src='${HEALTH_MASK_IMAGE}' class='health-mask' alt='health mask image' title='Health Mask'>`;
let maskSteel = `<img src='${HEALTH_MASK_STEEL_IMAGE}' class='health-mask' alt='steel health mask image' title='Steel Health Mask'>`;
let soulNormal = `<img src='${SOUL_ORB_IMAGE}' class='soul-orb' alt='soul orb image' title='Single Soul Orb (one spell cast)'>`;
let notchNormalImage = `<img src='${NOTCH_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Free)'>`;
let notchFilledImage = `<img src='${NOTCH_FILLED_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Used)'>`;
let notchOvercharmedImage = `<img src='${NOTCH_OVERCHARMED_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Overcharmed)'>`;
let wiki = "";
let div = `<div class='single-entry'>`;
@ -348,7 +351,7 @@ function SingleEntryFill(section, entry) {
(entry.permadeathMode) ? Img = maskSteel: Img = maskNormal;
for (let i = 0; i < entry.amountTotal; i++) {
for (let i = 0, total = entry.amountTotal; i < total; i++) {
textSuffix += Img;
}
@ -369,6 +372,35 @@ function SingleEntryFill(section, entry) {
break;
case "notches":
div = divFlex;
span = ["", ""];
/* First, check filled (used) notches and fill them (skips if no filled notches) */
if (entry.amountFilled > 0) {
for (let i = 0, total = entry.amountFilled; i < total; i++) {
textSuffix += notchFilledImage;
}
}
/* Second, check overcharmed notches and fill them (skips if player is not overcharmed) */
if (entry.amountOvercharmed > 0) {
for (let i = 0, total = entry.amountOvercharmed; i < total; i++) {
textSuffix += notchOvercharmedImage;
}
}
/* Last, fill all unused notches */
if (entry.amountUnused > 0) {
for (let i = 0, total = entry.amountUnused; i < total; i++) {
textSuffix += notchNormalImage;
}
}
textSuffix += `${p}<sup>(${entry.amountTotal})</sup>`;
break;
default:
}