fill notch images and amount
This commit is contained in:
parent
1c6b009d75
commit
9355accd09
5 changed files with 172 additions and 91 deletions
170
build/app.js
170
build/app.js
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@ -365,46 +365,48 @@ function CheckGeo(section) {
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function CheckNotches(section) {
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var totalNotches = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 3;
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var filledNotches = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
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var notchesTotal = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 3;
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var notchesFilled = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
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var _ = 0,
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overcharmedNotches = _.overcharmedNotches,
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unusedNotches = _.unusedNotches; // How many overcharmed notches images to show
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notchesOvercharmed = _.notchesOvercharmed,
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notchesUnused = _.notchesUnused;
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section.entries.notches.amountTotal = notchesTotal; // How many overcharmed notches images to show
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overcharmedNotches = filledNotches - totalNotches;
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if (overcharmedNotches < 1) overcharmedNotches = 0; // How many unused notches images to show
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notchesOvercharmed = notchesFilled - notchesTotal;
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if (notchesOvercharmed < 1) notchesOvercharmed = 0;
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section.entries.notches.amountOvercharmed = notchesOvercharmed; // How many unused notches images to show
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unusedNotches = totalNotches - filledNotches;
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if (unusedNotches < 1) unusedNotches = 0; // Correct number of filled/used notches images to show when player is overcharmed
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notchesUnused = notchesTotal - notchesFilled;
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if (notchesUnused < 1) notchesUnused = 0;
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section.entries.notches.amountUnused = notchesUnused; // Correct number of filled/used notches images to show when player is overcharmed
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if (filledNotches > totalNotches) filledNotches = totalNotches;
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var icon = SYMBOL_EMPTY;
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var textFill = "<span>Notches:</span>".concat(pSpan);
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var notchImages = "";
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var notchNormalImage = "<img src='".concat(_img_notch_png__WEBPACK_IMPORTED_MODULE_6__, "' class='notch' alt='notch image' title='Charm Notch (Free)'>");
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var notchFilledImage = "<img src='".concat(_img_notch_filled_png__WEBPACK_IMPORTED_MODULE_7__, "' class='notch' alt='notch image' title='Charm Notch (Used)'>");
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var notchOvercharmedImage = "<img src='".concat(_img_notch_overcharmed_png__WEBPACK_IMPORTED_MODULE_8__, "' class='notch' alt='notch image' title='Charm Notch (Overcharmed)'>"); // First check filled (used) notches and fill them (skips if no filled notches)
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if (filledNotches > 0) {
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for (var i = 0; i < filledNotches; i++) {
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if (notchesFilled > notchesTotal) notchesFilled = notchesTotal;
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section.entries.notches.amountFilled = notchesFilled;
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/* let icon = SYMBOL_EMPTY;
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let textFill = `<span>Notches:</span>${pSpan}`;
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let notchImages = "";
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let notchNormalImage = `<img src='${NOTCH_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Free)'>`;
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let notchFilledImage = `<img src='${NOTCH_FILLED_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Used)'>`;
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let notchOvercharmedImage = `<img src='${NOTCH_OVERCHARMED_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Overcharmed)'>`;
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// First check filled (used) notches and fill them (skips if no filled notches)
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if (notchesFilled > 0) {
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for (let i = 0; i < notchesFilled; i++) {
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notchImages += notchFilledImage;
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}
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} // Second check overcharmed notches and fill them (skips if player is not overcharmed)
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if (overcharmedNotches > 0) {
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for (var _i = 0; _i < overcharmedNotches; _i++) {
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}
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// Second check overcharmed notches and fill them (skips if player is not overcharmed)
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if (notchesOvercharmed > 0) {
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for (let i = 0; i < notchesOvercharmed; i++) {
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notchImages += notchOvercharmedImage;
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}
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} // Lastly, fill all unused notches
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if (unusedNotches > 0) {
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for (var _i2 = 0; _i2 < unusedNotches; _i2++) {
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}
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// Lastly, fill all unused notches
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if (notchesUnused > 0) {
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for (let i = 0; i < notchesUnused; i++) {
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notchImages += notchNormalImage;
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}
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} // document.getElementById(section.id).innerHTML += divStartCenter + icon + textFill + notchImages + divEnd;
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} */
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// document.getElementById(section.id).innerHTML += divStartCenter + icon + textFill + notchImages + divEnd;
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}
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/**
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* Verifies if the data in a specific object is true or false, and appends HTML accordingly.
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@ -994,8 +996,8 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
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var idText = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : "";
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var sceneNameText = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : "";
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for (var _i3 = 0, length = worldData.length; _i3 < length; _i3++) {
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if (worldData[_i3].id === idText && worldData[_i3].sceneName === sceneNameText && worldData[_i3].activated === true) {
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for (var _i = 0, length = worldData.length; _i < length; _i++) {
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if (worldData[_i].id === idText && worldData[_i].sceneName === sceneNameText && worldData[_i].activated === true) {
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return true;
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}
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}
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@ -1013,9 +1015,9 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
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var itemId = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : "";
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var total = 0;
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for (var _i4 = 0, length = worldData.length; _i4 < length; _i4++) {
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if (worldData[_i4].id === itemId) {
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if (worldData[_i4].activated === true) total++;
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for (var _i2 = 0, length = worldData.length; _i2 < length; _i2++) {
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if (worldData[_i2].id === itemId) {
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if (worldData[_i2].activated === true) total++;
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}
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}
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@ -1031,8 +1033,8 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
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function CountMaps(mapArray) {
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var totalMaps = 0;
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for (var _i5 = 0, len = mapArray.length; _i5 < len; _i5++) {
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if (playerData[mapArray[_i5]] === true) totalMaps++;
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for (var _i3 = 0, len = mapArray.length; _i3 < len; _i3++) {
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if (playerData[mapArray[_i3]] === true) totalMaps++;
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}
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return totalMaps;
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@ -1050,10 +1052,10 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
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var geoRocksLog = [];
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if (mode === "unbroken") {
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for (var _i6 = 0; _i6 < arrayLength; _i6++) {
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if (sceneData.geoRocks[_i6].hitsLeft > 0) {
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for (var _i4 = 0; _i4 < arrayLength; _i4++) {
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if (sceneData.geoRocks[_i4].hitsLeft > 0) {
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countTotal++;
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geoRocksLog.push("#".concat(countTotal, " \uD83C\uDFD4\uFE0F ").concat(sceneData.geoRocks[_i6].id, " \uD83D\uDDFA\uFE0F ").concat((0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.TranslateMapName)(sceneData.geoRocks[_i6].sceneName), " \u2328\uFE0F ").concat(sceneData.geoRocks[_i6].sceneName));
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geoRocksLog.push("#".concat(countTotal, " \uD83C\uDFD4\uFE0F ").concat(sceneData.geoRocks[_i4].id, " \uD83D\uDDFA\uFE0F ").concat((0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.TranslateMapName)(sceneData.geoRocks[_i4].sceneName), " \u2328\uFE0F ").concat(sceneData.geoRocks[_i4].sceneName));
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}
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}
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@ -1062,15 +1064,15 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
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} else {
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console.groupCollapsed("%cUnbroken Geo Rocks (".concat(countTotal, "):"), "color: #16c60c; font-weight: 700;");
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for (var _i7 = 0, length = geoRocksLog.length; _i7 < length; _i7++) {
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console.log(geoRocksLog[_i7]);
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for (var _i5 = 0, length = geoRocksLog.length; _i5 < length; _i5++) {
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console.log(geoRocksLog[_i5]);
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}
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console.groupEnd();
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}
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} else {
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for (var _i8 = 0; _i8 < arrayLength; _i8++) {
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if (sceneData.geoRocks[_i8].hitsLeft === 0) countTotal++;
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for (var _i6 = 0; _i6 < arrayLength; _i6++) {
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if (sceneData.geoRocks[_i6].hitsLeft === 0) countTotal++;
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}
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}
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@ -1089,10 +1091,10 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
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var itemsLog = [];
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if (mode === "notActivated") {
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for (var _i9 = 0; _i9 < arrayLength; _i9++) {
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if (worldData[_i9].activated === false && worldData[_i9].semiPersistent === false) {
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for (var _i7 = 0; _i7 < arrayLength; _i7++) {
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if (worldData[_i7].activated === false && worldData[_i7].semiPersistent === false) {
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countTotal++;
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itemsLog.push("#".concat(countTotal, " ").concat(worldData[_i9].id, " \uD83D\uDDFA\uFE0F ").concat((0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.TranslateMapName)(worldData[_i9].sceneName), " \u2328\uFE0F ").concat(worldData[_i9].sceneName));
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itemsLog.push("#".concat(countTotal, " ").concat(worldData[_i7].id, " \uD83D\uDDFA\uFE0F ").concat((0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.TranslateMapName)(worldData[_i7].sceneName), " \u2328\uFE0F ").concat(worldData[_i7].sceneName));
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}
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}
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@ -1101,15 +1103,15 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
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} else {
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console.groupCollapsed("%cNot Activated Interactables (".concat(countTotal, "):"), "color: #16c60c; font-weight: 700;");
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for (var _i10 = 0, length = itemsLog.length; _i10 < length; _i10++) {
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console.log(itemsLog[_i10]);
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for (var _i8 = 0, length = itemsLog.length; _i8 < length; _i8++) {
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console.log(itemsLog[_i8]);
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}
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console.groupEnd();
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}
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} else {
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for (var _i11 = 0; _i11 < arrayLength; _i11++) {
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if (worldData[_i11].activated === true) countTotal++;
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for (var _i9 = 0; _i9 < arrayLength; _i9++) {
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if (worldData[_i9].activated === true) countTotal++;
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}
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}
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@ -1123,9 +1125,9 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
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function LogMissingGrubs() {
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var rescuedGrubsSceneList = [];
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for (var _i12 = 0, _length = worldData.length; _i12 < _length; _i12++) {
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if (worldData[_i12].id.includes("Grub Bottle")) {
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if (worldData[_i12].activated === true) {
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for (var _i10 = 0, _length = worldData.length; _i10 < _length; _i10++) {
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if (worldData[_i10].id.includes("Grub Bottle")) {
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if (worldData[_i10].activated === true) {
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// There are 3 duplicates of the same map scene name from older game save files. Prevents adding duplicates
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/* if (worldData[i].sceneName === "Ruins2_11" && worldData[i].id === "Grub Bottle (1)") {
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@ -1133,7 +1135,7 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
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} else if (worldData[i].sceneName === "Ruins2_11" && worldData[i].id === "Grub Bottle (2)") {
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continue;
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} else { */
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rescuedGrubsSceneList.push(worldData[_i12].sceneName); // }
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rescuedGrubsSceneList.push(worldData[_i10].sceneName); // }
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}
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}
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} // Filtering the reference database Grub list to include only the missing values
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@ -1149,8 +1151,8 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
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} else {
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console.groupCollapsed("%cUnrescued Grubs (".concat(length, "):"), "color: #16c60c; font-weight: 700;");
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for (var _i13 = 0; _i13 < length; _i13++) {
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console.log("#".concat(section.grubsList.indexOf(missingGrubsList[_i13]) + 1, " \uD83D\uDDFA\uFE0F ").concat((0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.TranslateMapName)(missingGrubsList[_i13]), " \u2328\uFE0F ").concat(missingGrubsList[_i13]));
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for (var _i11 = 0; _i11 < length; _i11++) {
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console.log("#".concat(section.grubsList.indexOf(missingGrubsList[_i11]) + 1, " \uD83D\uDDFA\uFE0F ").concat((0,_hk_functions_js__WEBPACK_IMPORTED_MODULE_2__.TranslateMapName)(missingGrubsList[_i11]), " \u2328\uFE0F ").concat(missingGrubsList[_i11]));
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}
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console.groupEnd();
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@ -2535,7 +2537,10 @@ var HK = {
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icon: "none",
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name: "Notches:",
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spoiler: "",
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amountTotal: 3
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amountTotal: 3,
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amountFilled: 0,
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amountUnused: 3,
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amountOvercharmed: 0
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},
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geo: {
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id: "geo",
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@ -5039,6 +5044,9 @@ function SingleEntryFill(section, entry) {
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var maskNormal = "<img src='".concat(_img_health_mask_png__WEBPACK_IMPORTED_MODULE_0__, "' class='health-mask' alt='health mask image' title='Health Mask'>");
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var maskSteel = "<img src='".concat(_img_health_mask_steel_png__WEBPACK_IMPORTED_MODULE_1__, "' class='health-mask' alt='steel health mask image' title='Steel Health Mask'>");
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var soulNormal = "<img src='".concat(_img_soul_orb_png__WEBPACK_IMPORTED_MODULE_2__, "' class='soul-orb' alt='soul orb image' title='Single Soul Orb (one spell cast)'>");
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var notchNormalImage = "<img src='".concat(_img_notch_png__WEBPACK_IMPORTED_MODULE_3__, "' class='notch' alt='notch image' title='Charm Notch (Free)'>");
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var notchFilledImage = "<img src='".concat(_img_notch_filled_png__WEBPACK_IMPORTED_MODULE_4__, "' class='notch' alt='notch image' title='Charm Notch (Used)'>");
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var notchOvercharmedImage = "<img src='".concat(_img_notch_overcharmed_png__WEBPACK_IMPORTED_MODULE_5__, "' class='notch' alt='notch image' title='Charm Notch (Overcharmed)'>");
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var wiki = "";
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var div = "<div class='single-entry'>";
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var divFlex = "<div class='flex-container align-center'>";
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@ -5101,7 +5109,7 @@ function SingleEntryFill(section, entry) {
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span = ["", ""];
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entry.permadeathMode ? Img = maskSteel : Img = maskNormal;
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for (var i = 0; i < entry.amountTotal; i++) {
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for (var i = 0, total = entry.amountTotal; i < total; i++) {
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textSuffix += Img;
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}
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@ -5113,13 +5121,43 @@ function SingleEntryFill(section, entry) {
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span = ["", ""];
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Img = soulNormal;
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for (var _i = 0, total = entry.amountTotal / 33; _i < total; _i++) {
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for (var _i = 0, _total = entry.amountTotal / 33; _i < _total; _i++) {
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textSuffix += Img;
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}
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textSuffix += "".concat(p, "<sup>(").concat(entry.amountTotal / 33, ")</sup>");
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break;
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case "notches":
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div = divFlex;
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span = ["", ""];
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/* First, check filled (used) notches and fill them (skips if no filled notches) */
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if (entry.amountFilled > 0) {
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for (var _i2 = 0, _total2 = entry.amountFilled; _i2 < _total2; _i2++) {
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textSuffix += notchFilledImage;
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}
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}
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/* Second, check overcharmed notches and fill them (skips if player is not overcharmed) */
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if (entry.amountOvercharmed > 0) {
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for (var _i3 = 0, _total3 = entry.amountOvercharmed; _i3 < _total3; _i3++) {
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textSuffix += notchOvercharmedImage;
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}
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}
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/* Last, fill all unused notches */
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if (entry.amountUnused > 0) {
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for (var _i4 = 0, _total4 = entry.amountUnused; _i4 < _total4; _i4++) {
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textSuffix += notchNormalImage;
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}
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}
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textSuffix += "".concat(p, "<sup>(").concat(entry.amountTotal, ")</sup>");
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break;
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default:
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}
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/* Optimized only for the "intro" section! */
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@ -5239,8 +5277,8 @@ function CheckboxSpoilersToggle() {
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break;
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case "show":
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for (var _i2 = 0; _i2 < length; _i2++) {
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allClassElements[_i2].classList.remove("hidden");
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for (var _i5 = 0; _i5 < length; _i5++) {
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allClassElements[_i5].classList.remove("hidden");
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}
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checkboxId.value = "spoilers-on";
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@ -5255,8 +5293,8 @@ function CheckboxSpoilersToggle() {
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default:
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// This runs when the checkbox is not checked
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if (checkboxId.checked === false) {
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for (var _i3 = 0; _i3 < length; _i3++) {
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allClassElements[_i3].classList.add("hidden");
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for (var _i6 = 0; _i6 < length; _i6++) {
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allClassElements[_i6].classList.add("hidden");
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}
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checkboxId.value = "spoilers-off"; // remember this choice for subsequent page visits and browser restarts
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@ -5268,8 +5306,8 @@ function CheckboxSpoilersToggle() {
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break;
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} // This runs when the checkbox is checked
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else {
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for (var _i4 = 0; _i4 < length; _i4++) {
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allClassElements[_i4].classList.remove("hidden");
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for (var _i7 = 0; _i7 < length; _i7++) {
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allClassElements[_i7].classList.remove("hidden");
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}
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checkboxId.value = "spoilers-on"; // remember this choice for subsequent page visits and browser restarts
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File diff suppressed because one or more lines are too long
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@ -450,25 +450,33 @@ function CheckGeo(section, geoValue = 0, geoPoolValue = 0) {
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* @param {number} totalNotches Number of total Charm Notches the player has. 11 = max
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* @param {number} filledNotches Number of total used Charm Notches (including overcharmed notches). 15 = max
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*/
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function CheckNotches(section, totalNotches = 3, filledNotches = 0) {
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function CheckNotches(section, notchesTotal = 3, notchesFilled = 0) {
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let {
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overcharmedNotches,
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unusedNotches
|
||||
notchesOvercharmed,
|
||||
notchesUnused
|
||||
} = 0;
|
||||
|
||||
section.entries.notches.amountTotal = notchesTotal;
|
||||
|
||||
// How many overcharmed notches images to show
|
||||
overcharmedNotches = filledNotches - totalNotches;
|
||||
if (overcharmedNotches < 1) overcharmedNotches = 0;
|
||||
notchesOvercharmed = notchesFilled - notchesTotal;
|
||||
if (notchesOvercharmed < 1) notchesOvercharmed = 0;
|
||||
|
||||
section.entries.notches.amountOvercharmed = notchesOvercharmed;
|
||||
|
||||
// How many unused notches images to show
|
||||
unusedNotches = totalNotches - filledNotches;
|
||||
if (unusedNotches < 1) unusedNotches = 0;
|
||||
notchesUnused = notchesTotal - notchesFilled;
|
||||
if (notchesUnused < 1) notchesUnused = 0;
|
||||
|
||||
section.entries.notches.amountUnused = notchesUnused;
|
||||
|
||||
// Correct number of filled/used notches images to show when player is overcharmed
|
||||
if (filledNotches > totalNotches) filledNotches = totalNotches;
|
||||
if (notchesFilled > notchesTotal) notchesFilled = notchesTotal;
|
||||
|
||||
let icon = SYMBOL_EMPTY;
|
||||
section.entries.notches.amountFilled = notchesFilled;
|
||||
|
||||
/* let icon = SYMBOL_EMPTY;
|
||||
let textFill = `<span>Notches:</span>${pSpan}`;
|
||||
|
||||
let notchImages = "";
|
||||
|
|
@ -477,25 +485,25 @@ function CheckNotches(section, totalNotches = 3, filledNotches = 0) {
|
|||
let notchOvercharmedImage = `<img src='${NOTCH_OVERCHARMED_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Overcharmed)'>`;
|
||||
|
||||
// First check filled (used) notches and fill them (skips if no filled notches)
|
||||
if (filledNotches > 0) {
|
||||
for (let i = 0; i < filledNotches; i++) {
|
||||
if (notchesFilled > 0) {
|
||||
for (let i = 0; i < notchesFilled; i++) {
|
||||
notchImages += notchFilledImage;
|
||||
}
|
||||
}
|
||||
|
||||
// Second check overcharmed notches and fill them (skips if player is not overcharmed)
|
||||
if (overcharmedNotches > 0) {
|
||||
for (let i = 0; i < overcharmedNotches; i++) {
|
||||
if (notchesOvercharmed > 0) {
|
||||
for (let i = 0; i < notchesOvercharmed; i++) {
|
||||
notchImages += notchOvercharmedImage;
|
||||
}
|
||||
}
|
||||
|
||||
// Lastly, fill all unused notches
|
||||
if (unusedNotches > 0) {
|
||||
for (let i = 0; i < unusedNotches; i++) {
|
||||
if (notchesUnused > 0) {
|
||||
for (let i = 0; i < notchesUnused; i++) {
|
||||
notchImages += notchNormalImage;
|
||||
}
|
||||
}
|
||||
} */
|
||||
|
||||
// document.getElementById(section.id).innerHTML += divStartCenter + icon + textFill + notchImages + divEnd;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -59,7 +59,10 @@ const HK = {
|
|||
icon: "none",
|
||||
name: "Notches:",
|
||||
spoiler: "",
|
||||
amountTotal: 3
|
||||
amountTotal: 3,
|
||||
amountFilled: 0,
|
||||
amountUnused: 3,
|
||||
amountOvercharmed: 0
|
||||
},
|
||||
geo: {
|
||||
id: "geo",
|
||||
|
|
|
|||
|
|
@ -281,6 +281,9 @@ function SingleEntryFill(section, entry) {
|
|||
let maskNormal = `<img src='${HEALTH_MASK_IMAGE}' class='health-mask' alt='health mask image' title='Health Mask'>`;
|
||||
let maskSteel = `<img src='${HEALTH_MASK_STEEL_IMAGE}' class='health-mask' alt='steel health mask image' title='Steel Health Mask'>`;
|
||||
let soulNormal = `<img src='${SOUL_ORB_IMAGE}' class='soul-orb' alt='soul orb image' title='Single Soul Orb (one spell cast)'>`;
|
||||
let notchNormalImage = `<img src='${NOTCH_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Free)'>`;
|
||||
let notchFilledImage = `<img src='${NOTCH_FILLED_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Used)'>`;
|
||||
let notchOvercharmedImage = `<img src='${NOTCH_OVERCHARMED_IMAGE}' class='notch' alt='notch image' title='Charm Notch (Overcharmed)'>`;
|
||||
let wiki = "";
|
||||
|
||||
let div = `<div class='single-entry'>`;
|
||||
|
|
@ -348,7 +351,7 @@ function SingleEntryFill(section, entry) {
|
|||
|
||||
(entry.permadeathMode) ? Img = maskSteel: Img = maskNormal;
|
||||
|
||||
for (let i = 0; i < entry.amountTotal; i++) {
|
||||
for (let i = 0, total = entry.amountTotal; i < total; i++) {
|
||||
textSuffix += Img;
|
||||
}
|
||||
|
||||
|
|
@ -369,6 +372,35 @@ function SingleEntryFill(section, entry) {
|
|||
|
||||
break;
|
||||
|
||||
case "notches":
|
||||
div = divFlex;
|
||||
span = ["", ""];
|
||||
|
||||
/* First, check filled (used) notches and fill them (skips if no filled notches) */
|
||||
if (entry.amountFilled > 0) {
|
||||
for (let i = 0, total = entry.amountFilled; i < total; i++) {
|
||||
textSuffix += notchFilledImage;
|
||||
}
|
||||
}
|
||||
|
||||
/* Second, check overcharmed notches and fill them (skips if player is not overcharmed) */
|
||||
if (entry.amountOvercharmed > 0) {
|
||||
for (let i = 0, total = entry.amountOvercharmed; i < total; i++) {
|
||||
textSuffix += notchOvercharmedImage;
|
||||
}
|
||||
}
|
||||
|
||||
/* Last, fill all unused notches */
|
||||
if (entry.amountUnused > 0) {
|
||||
for (let i = 0, total = entry.amountUnused; i < total; i++) {
|
||||
textSuffix += notchNormalImage;
|
||||
}
|
||||
}
|
||||
|
||||
textSuffix += `${p}<sup>(${entry.amountTotal})</sup>`;
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue