add Grimm Troupe, clone objects
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parent
cecfa61e77
commit
94d1a88199
3 changed files with 32 additions and 14 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1 +1,3 @@
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plain.json
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plain.json
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reznor88banish.json
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reznor112grimm.json
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@ -22,6 +22,8 @@ var divEnd = [
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var strongStart = "<strong>"
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var strongStart = "<strong>"
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var strongEnd = "</strong>"
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var strongEnd = "</strong>"
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// ---------------- Hollow Knight Data Constant Objects ----------------- //
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const DIV_ID = {
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const DIV_ID = {
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intro: "hk-intro",
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intro: "hk-intro",
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bosses: "hk-bosses",
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bosses: "hk-bosses",
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@ -116,6 +118,13 @@ const HK_WARRIORDREAMS = {
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aladarSlugDefeated: "Gorb"
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aladarSlugDefeated: "Gorb"
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};
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};
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const HK_GRIMMTROUPE = {
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gotCharm_40: "Grimmchild / Carefree Melody",
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gotCharm_38: "Dreamshield",
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gotCharm_37: "Sprintmaster",
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gotCharm_39: "Weaversong",
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};
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const HK_LIFEBLOOD = {
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const HK_LIFEBLOOD = {
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killedHiveKnight: "Hive Knight"
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killedHiveKnight: "Hive Knight"
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};
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};
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@ -129,13 +138,20 @@ function HKCheckCompletion(jsonObject) {
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// start benchmark
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// start benchmark
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let countBegin = new Date();
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let countBegin = new Date();
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// Pre-Cleaning for safety
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// Pre-Cleaning all divs for safety
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for (i in DIV_ID) {
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for (i in DIV_ID) {
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document.getElementById(DIV_ID[i]).innerHTML = "";
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document.getElementById(DIV_ID[i]).innerHTML = "";
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}
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}
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// Shallow Clone const objects (used for destructive functions)
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let HK_BOSSES_temp = Object.assign({}, HK_BOSSES);
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let HK_BOSSES_temp = Object.assign({}, HK_BOSSES);
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let HK_COLOSSEUM_temp = Object.assign({}, HK_COLOSSEUM);
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let HK_DREAMERS_temp = Object.assign({}, HK_DREAMERS);
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let HK_DREAMNAIL_temp = Object.assign({}, HK_DREAMNAIL);
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let HK_EQUIPMENT_temp = Object.assign({}, HK_EQUIPMENT);
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let HK_NAILARTS_temp = Object.assign({}, HK_NAILARTS);
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let HK_WARRIORDREAMS_temp = Object.assign({}, HK_WARRIORDREAMS);
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let HK_WARRIORDREAMS_temp = Object.assign({}, HK_WARRIORDREAMS);
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let HK_GRIMMTROUPE_temp = Object.assign({}, HK_GRIMMTROUPE);
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let HK_LIFEBLOOD_temp = Object.assign({}, HK_LIFEBLOOD);
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let HK_LIFEBLOOD_temp = Object.assign({}, HK_LIFEBLOOD);
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let HK_GODMASTER_temp = Object.assign({}, HK_GODMASTER);
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let HK_GODMASTER_temp = Object.assign({}, HK_GODMASTER);
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@ -148,30 +164,30 @@ function HKCheckCompletion(jsonObject) {
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// ---------------- Game Completion Status ----------------- //
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// ---------------- Game Completion Status ----------------- //
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if (i === "completionPercentage") {
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if (i === "completionPercentage") {
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if (HKPlayerData.completionPercentage >= 112) currentDataTrue();
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if (HKPlayerData.completionPercentage >= 112) currentDataTrue(HKPlayerData.completionPercentage);
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else currentDataFalse(HKPlayerData.completionPercentage);
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else currentDataFalse(HKPlayerData.completionPercentage);
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fillHTML(DIV_ID.intro, "Hollow Knight Completion", " %");
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fillHTML(DIV_ID.intro, "Hollow Knight Completion", " %");
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}
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}
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// ---------------- Bosses (Base Game) --------------------- //
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// ---------------- Bosses (Base Game) --------------------- //
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checkIfDataTrue(DIV_ID.bosses, HK_BOSSES_temp, HKPlayerData);
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if (HK_BOSSES_temp) checkIfDataTrue(DIV_ID.bosses, HK_BOSSES_temp, HKPlayerData);
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// ---------------- Colosseum of Fools --------------------- //
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// ---------------- Colosseum of Fools --------------------- //
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checkIfDataTrue(DIV_ID.colosseum, HK_COLOSSEUM, HKPlayerData);
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if (HK_COLOSSEUM_temp) checkIfDataTrue(DIV_ID.colosseum, HK_COLOSSEUM_temp, HKPlayerData);
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// ---------------- Dreamers --------------------- //
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// ---------------- Dreamers --------------------- //
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checkIfDataTrue(DIV_ID.dreamers, HK_DREAMERS, HKPlayerData);
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if (HK_DREAMERS_temp) checkIfDataTrue(DIV_ID.dreamers, HK_DREAMERS_temp, HKPlayerData);
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// ---------------- Dream Nail and Essence --------------------- //
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// ---------------- Dream Nail and Essence --------------------- //
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checkIfDataTrue(DIV_ID.dreamNail, HK_DREAMNAIL, HKPlayerData);
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if (HK_DREAMNAIL_temp) checkIfDataTrue(DIV_ID.dreamNail, HK_DREAMNAIL_temp, HKPlayerData);
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// ---------------- Equipment --------------------- //
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// ---------------- Equipment --------------------- //
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checkIfDataTrue(DIV_ID.equipment, HK_EQUIPMENT, HKPlayerData);
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if (HK_EQUIPMENT_temp) checkIfDataTrue(DIV_ID.equipment, HK_EQUIPMENT_temp, HKPlayerData);
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// ---------------- Mask Shards --------------------- //
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// ---------------- Mask Shards --------------------- //
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@ -179,7 +195,7 @@ function HKCheckCompletion(jsonObject) {
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// ---------------- Nail Arts --------------------- //
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// ---------------- Nail Arts --------------------- //
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checkIfDataTrue(DIV_ID.nailArts, HK_NAILARTS, HKPlayerData);
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if (HK_NAILARTS_temp) checkIfDataTrue(DIV_ID.nailArts, HK_NAILARTS_temp, HKPlayerData);
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// ---------------- Nail Upgrades --------------------- //
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// ---------------- Nail Upgrades --------------------- //
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@ -196,7 +212,7 @@ function HKCheckCompletion(jsonObject) {
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// ---------------- Spells --------------------- //
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// ---------------- Spells --------------------- //
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checkSpellLevel(DIV_ID.spells, HK_SPELLS, HKPlayerData);
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if (HK_SPELLS) checkSpellLevel(DIV_ID.spells, HK_SPELLS, HKPlayerData);
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// ---------------- Vessel Fragments --------------------- //
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// ---------------- Vessel Fragments --------------------- //
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@ -204,15 +220,15 @@ function HKCheckCompletion(jsonObject) {
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// ---------------- Warrior Dreams --------------------- //
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// ---------------- Warrior Dreams --------------------- //
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checkWarriorDreams(DIV_ID.warriorDreams, HK_WARRIORDREAMS_temp, HKPlayerData);
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if (HK_WARRIORDREAMS_temp) checkWarriorDreams(DIV_ID.warriorDreams, HK_WARRIORDREAMS_temp, HKPlayerData);
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// ---------------- Grimm Troupe Content Pack --------------------- //
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// ---------------- Grimm Troupe Content Pack --------------------- //
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//
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if (HK_GRIMMTROUPE_temp) checkIfDataTrue(DIV_ID.grimmTroupe, HK_GRIMMTROUPE_temp, HKPlayerData);
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// ---------------- Lifeblood Content Pack --------------------- //
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// ---------------- Lifeblood Content Pack --------------------- //
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checkIfDataTrue(DIV_ID.lifeblood, HK_LIFEBLOOD_temp, HKPlayerData);
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if (HK_LIFEBLOOD_temp) checkIfDataTrue(DIV_ID.lifeblood, HK_LIFEBLOOD_temp, HKPlayerData);
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// ---------------- Godmaster Content Pack --------------------- //
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// ---------------- Godmaster Content Pack --------------------- //
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@ -16,7 +16,7 @@ function loadJSON( callback ) {
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async: true (asynchronous) or false (synchronous)
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async: true (asynchronous) or false (synchronous)
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user: optional user name
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user: optional user name
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psw: optional password */
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psw: optional password */
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xobj.open( 'GET', 'plain.json', true ); // Path to the file
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xobj.open( 'GET', 'reznor88banish.json', true ); // Path to the file
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// Defines a function to be called when the readyState property changes
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// Defines a function to be called when the readyState property changes
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xobj.onreadystatechange = function GetResponseText() {
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xobj.onreadystatechange = function GetResponseText() {
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