deleted main for loop
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7555532db0
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a525f0d234
1 changed files with 61 additions and 120 deletions
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@ -7,16 +7,14 @@ const SYMBOL_INFO = "<i class='icon-info-circled'></i>"; // "ℹ ";
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// ---------------- Variables ----------------- //
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var isCompleted = "";
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var isNotCompleted = "";
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var currentData = DATA_UNKNOWN;
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var completionSymbol = SYMBOL_FALSE;
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let currentData = DATA_UNKNOWN;
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let completionSymbol = SYMBOL_FALSE;
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var divStart = [
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let divStart = [
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"<div>"
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].join("\n");
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var divEnd = [
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let divEnd = [
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"</div>"
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].join("\n");
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@ -380,6 +378,10 @@ function HKCheckCompletion(jsonObject) {
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CheckIfDataTrue(DIV_ID.bosses, HK_BOSSES_temp, HKPlayerData);
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// ---------------- Gruz Mother and Mawlek (World Map) --------------------- //
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CheckWorldDataTrue(DIV_ID.bosses, "Battle Scene", HK_BOSSES_WORLD_temp, HKWorldItems);
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// ---------------- Charms --------------------- //
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CheckIfDataTrue(DIV_ID.charms, HK_CHARMS_temp, HKPlayerData);
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@ -400,18 +402,37 @@ function HKCheckCompletion(jsonObject) {
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CheckIfDataTrue(DIV_ID.equipment, HK_EQUIPMENT_temp, HKPlayerData);
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// ---------------- Nail Upgrades --------------------- //
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for (let i = 0, length = HK_NAILUPGRADES_temp.length; i < length; i++) {
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(HKPlayerData.nailSmithUpgrades >= i) ? CurrentDataTrue(): CurrentDataFalse();
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FillHTML(DIV_ID.nailUpgrades, HK_NAILUPGRADES_temp[i][0], HK_NAILUPGRADES_temp[i][1]);
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}
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// ---------------- Mask Shards --------------------- //
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CheckIfDataTrue(DIV_ID.maskShards, HK_MASKSHARDS_temp, HKPlayerData);
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// ---------------- Mask Shards (World Map) --------------------- //
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CheckWorldDataTrue(DIV_ID.maskShards, "Heart Piece", HK_MASKSHARDS_WORLD_temp, HKWorldItems);
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// ---------------- Nail Arts --------------------- //
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CheckIfDataTrue(DIV_ID.nailArts, HK_NAILARTS_temp, HKPlayerData);
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// ---------------- Spells --------------------- //
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CheckSpellLevel(DIV_ID.spells, HK_SPELLS_temp, HKPlayerData);
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// ---------------- Vessel Fragments --------------------- //
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CheckIfDataTrue(DIV_ID.vesselFragments, HK_VESSELFRAGMENTS_temp, HKPlayerData);
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// ---------------- Vessel Fragments (World Map) --------------------- //
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CheckWorldDataTrue(DIV_ID.vesselFragments, "Vessel Fragment", HK_VESSELFRAGMENTS_WORLD_temp, HKWorldItems);
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// ---------------- Warrior Dreams --------------------- //
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CheckWarriorDreams(DIV_ID.warriorDreams, HK_WARRIORDREAMS_temp, HKPlayerData);
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@ -420,6 +441,9 @@ function HKCheckCompletion(jsonObject) {
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CheckIfDataTrue(DIV_ID.grimmTroupe, HK_GRIMMTROUPE_temp, HKPlayerData);
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(HKPlayerData.grimmChildLevel >= 4) ? CurrentDataTrue(): CurrentDataFalse();
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FillHTML(DIV_ID.grimmTroupe, "Nightmare King Grimm / Banishment", "Dirtmouth or Howling Cliffs");
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// ---------------- Lifeblood Content Pack --------------------- //
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CheckIfDataTrue(DIV_ID.lifeblood, HK_LIFEBLOOD_temp, HKPlayerData);
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@ -428,65 +452,15 @@ function HKCheckCompletion(jsonObject) {
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CheckIfDataTrue(DIV_ID.godmaster, HK_GODMASTER_temp, HKPlayerData);
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for (let i = 1; i <= 4; i++) {
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(HKPlayerData["bossDoorStateTier" + i].completed === true) ? CurrentDataTrue(): CurrentDataFalse();
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FillHTML(DIV_ID.godmaster, HK_GODMASTER_DOORS_temp[i - 1][0], HK_GODMASTER_DOORS_temp[i - 1][1]);
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}
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// ------------------------- Hints ----------------------------- //
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CheckHintsTrue(DIV_ID.hints, HK_HINTS_temp, HKPlayerData, HKWorldItems);
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for (let i in HKPlayerData) {
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completionSymbol = SYMBOL_FALSE;
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currentData = DATA_UNKNOWN;
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// ---------------- Nail Upgrades --------------------- //
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if (i === "nailSmithUpgrades") {
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for (let j = 0; j < HK_NAILUPGRADES_temp.length; j++) {
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(HKPlayerData.nailSmithUpgrades >= j) ? CurrentDataTrue(): CurrentDataFalse();
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FillHTML(DIV_ID.nailUpgrades, HK_NAILUPGRADES_temp[j][0], HK_NAILUPGRADES_temp[j][1]);
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}
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}
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// ---------------- Spells --------------------- //
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if (HK_SPELLS_temp) CheckSpellLevel(DIV_ID.spells, HK_SPELLS_temp, HKPlayerData);
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if (i === "grimmChildLevel") {
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(HKPlayerData.grimmChildLevel >= 4) ? CurrentDataTrue(): CurrentDataFalse();
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FillHTML(DIV_ID.grimmTroupe, "Nightmare King Grimm / Banishment", "Dirtmouth or Howling Cliffs");
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}
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if (HK_GODMASTER_DOORS_temp.length) {
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for (let j = 1; j <= 4; j++) {
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CurrentDataFalse();
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if (i === ("bossDoorStateTier" + j)) {
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if (HKPlayerData["bossDoorStateTier" + j].completed === true) CurrentDataTrue();
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FillHTML(DIV_ID.godmaster, HK_GODMASTER_DOORS_temp[0][0], HK_GODMASTER_DOORS_temp[0][1]);
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HK_GODMASTER_DOORS_temp.shift()
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}
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}
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}
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} // end for (let i in HKPlayerData)
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// Outside playerData checks
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// ---------------- Gruz Mother and Mawlek (World Map) --------------------- //
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CheckWorldDataTrue(DIV_ID.bosses, "Battle Scene", HK_BOSSES_WORLD_temp, HKWorldItems);
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// ---------------- Mask Shards (World Map) --------------------- //
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CheckWorldDataTrue(DIV_ID.maskShards, "Heart Piece", HK_MASKSHARDS_WORLD_temp, HKWorldItems);
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// ---------------- Vessel Fragments (World Map) --------------------- //
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CheckWorldDataTrue(DIV_ID.vesselFragments, "Vessel Fragment", HK_VESSELFRAGMENTS_WORLD_temp, HKWorldItems);
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// finish and show benchmark
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let countEnd = new Date();
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console.info("HKCheckCompletion() time (ms) =", countEnd - countBegin);
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@ -545,18 +519,16 @@ function FillHTML(divId, textPrefix = "Unknown Completion Element: ", textSuffix
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* Switches global variables to a "completed" symbol
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* @param {string} textData Optional completion name for use in HTML
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*/
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function CurrentDataTrue(textData = isCompleted) {
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function CurrentDataTrue() {
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completionSymbol = SYMBOL_TRUE;
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currentData = textData;
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}
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/**
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* Switches global variables to a "not completed" symbol
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* @param {string} textData Optional completion name for use in HTML
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*/
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function CurrentDataFalse(textData = isNotCompleted) {
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function CurrentDataFalse() {
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completionSymbol = SYMBOL_FALSE;
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currentData = textData;
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}
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/**
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@ -626,7 +598,6 @@ function CheckSpellLevel(divId, dataObject, playerData) {
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(playerData[i] >= j) ? CurrentDataTrue(): CurrentDataFalse();
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FillHTML(divId, dataObject[i][j][0], dataObject[i][j][1]);
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}
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delete dataObject[i];
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}
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}
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@ -640,7 +611,7 @@ function CheckWarriorDreams(divId, dataObject, playerData) {
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for (let i in dataObject) {
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(playerData[i] > 0) ? CurrentDataTrue(): CurrentDataFalse();
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FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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delete dataObject[i];
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// delete dataObject[i];
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}
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}
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@ -690,77 +661,52 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
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for (let i in dataObject) {
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CurrentDataFalse();
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for (let j in playerData) {
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if (i === j) {
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if (playerData[i] === true) {
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if (i === "killedHollowKnight") {
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hollowKnightDefeated = true;
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break;
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}
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CurrentDataTrue();
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// FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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delete dataObject[i];
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continue;
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} else if (i === "fireballLevel") {
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if (playerData[i] >= 1) {
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CurrentDataTrue();
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// FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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delete dataObject[i];
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continue;
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} else {
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CurrentDataFalse();
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FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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delete dataObject[i];
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break;
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}
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} else {
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CurrentDataFalse();
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FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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delete dataObject[i];
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}
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}
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}
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if (i === "Crossroads_04") {
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} else if (i === "Crossroads_04") {
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for (let k = 0, length = worldData.length; k < length; k++) {
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if (worldData[k].id === "Battle Scene" && worldData[k].sceneName === "Crossroads_04" && worldData[k].activated === true) {
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CurrentDataTrue();
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// FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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delete dataObject[i];
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break;
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}
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}
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if (completionSymbol === SYMBOL_FALSE) {
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FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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delete dataObject[i];
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}
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}
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if (i === "dungDefenderOrHornet2") {
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} else if (i === "dungDefenderOrHornet2") {
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for (let k in playerData) {
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if (k === "defeatedDungDefender" && playerData[k] === true) {
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CurrentDataTrue();
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// FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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delete dataObject[i];
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break;
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} else if (k === "hornetOutskirtsDefeated" && playerData[k] === true) {
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CurrentDataTrue();
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// FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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delete dataObject[i];
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break;
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} else if ((k === "defeatedDungDefender" && playerData[k] === false) &&
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(k === "hornetOutskirtsDefeated" && playerData[k] === false)) {
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CurrentDataFalse();
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FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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delete dataObject[i];
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break;
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}
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}
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}
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if (i === "ismaTearOrShadeCloak") {
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} else if (i === "ismaTearOrShadeCloak") {
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for (let k in playerData) {
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if (k === "hasAcidArmour") {
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if (playerData[k] === true) {
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CurrentDataTrue();
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// FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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delete dataObject[i];
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break;
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}
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} else if (k === "hasKingsBrand") {
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@ -769,13 +715,10 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
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if (l === "hasShadowDash") {
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if (playerData[l] === true) {
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CurrentDataTrue();
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// FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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delete dataObject[i];
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break;
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} else {
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CurrentDataFalse();
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FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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delete dataObject[i];
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break;
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}
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}
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@ -783,18 +726,16 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
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} else {
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CurrentDataFalse();
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FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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delete dataObject[i];
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break;
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}
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}
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}
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}
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// show only the last uncompleted hint
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if (completionSymbol === SYMBOL_FALSE) {
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} else {
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CurrentDataFalse();
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FillHTML(divId, dataObject[i][0], dataObject[i][1]);
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break;
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}
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} // end for (let i in dataObject)
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} // end: for (let i in dataObject)
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// prevents showing hints when player already has seen the credits
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if (hollowKnightDefeated) {
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