deleted main for loop

This commit is contained in:
ReznoRMichael 2020-09-12 00:11:33 +02:00
parent 7555532db0
commit a525f0d234

View file

@ -7,16 +7,14 @@ const SYMBOL_INFO = "<i class='icon-info-circled'></i>"; // " ";
// ---------------- Variables ----------------- //
var isCompleted = "";
var isNotCompleted = "";
var currentData = DATA_UNKNOWN;
var completionSymbol = SYMBOL_FALSE;
let currentData = DATA_UNKNOWN;
let completionSymbol = SYMBOL_FALSE;
var divStart = [
let divStart = [
"<div>"
].join("\n");
var divEnd = [
let divEnd = [
"</div>"
].join("\n");
@ -380,6 +378,10 @@ function HKCheckCompletion(jsonObject) {
CheckIfDataTrue(DIV_ID.bosses, HK_BOSSES_temp, HKPlayerData);
// ---------------- Gruz Mother and Mawlek (World Map) --------------------- //
CheckWorldDataTrue(DIV_ID.bosses, "Battle Scene", HK_BOSSES_WORLD_temp, HKWorldItems);
// ---------------- Charms --------------------- //
CheckIfDataTrue(DIV_ID.charms, HK_CHARMS_temp, HKPlayerData);
@ -400,18 +402,37 @@ function HKCheckCompletion(jsonObject) {
CheckIfDataTrue(DIV_ID.equipment, HK_EQUIPMENT_temp, HKPlayerData);
// ---------------- Nail Upgrades --------------------- //
for (let i = 0, length = HK_NAILUPGRADES_temp.length; i < length; i++) {
(HKPlayerData.nailSmithUpgrades >= i) ? CurrentDataTrue(): CurrentDataFalse();
FillHTML(DIV_ID.nailUpgrades, HK_NAILUPGRADES_temp[i][0], HK_NAILUPGRADES_temp[i][1]);
}
// ---------------- Mask Shards --------------------- //
CheckIfDataTrue(DIV_ID.maskShards, HK_MASKSHARDS_temp, HKPlayerData);
// ---------------- Mask Shards (World Map) --------------------- //
CheckWorldDataTrue(DIV_ID.maskShards, "Heart Piece", HK_MASKSHARDS_WORLD_temp, HKWorldItems);
// ---------------- Nail Arts --------------------- //
CheckIfDataTrue(DIV_ID.nailArts, HK_NAILARTS_temp, HKPlayerData);
// ---------------- Spells --------------------- //
CheckSpellLevel(DIV_ID.spells, HK_SPELLS_temp, HKPlayerData);
// ---------------- Vessel Fragments --------------------- //
CheckIfDataTrue(DIV_ID.vesselFragments, HK_VESSELFRAGMENTS_temp, HKPlayerData);
// ---------------- Vessel Fragments (World Map) --------------------- //
CheckWorldDataTrue(DIV_ID.vesselFragments, "Vessel Fragment", HK_VESSELFRAGMENTS_WORLD_temp, HKWorldItems);
// ---------------- Warrior Dreams --------------------- //
CheckWarriorDreams(DIV_ID.warriorDreams, HK_WARRIORDREAMS_temp, HKPlayerData);
@ -420,6 +441,9 @@ function HKCheckCompletion(jsonObject) {
CheckIfDataTrue(DIV_ID.grimmTroupe, HK_GRIMMTROUPE_temp, HKPlayerData);
(HKPlayerData.grimmChildLevel >= 4) ? CurrentDataTrue(): CurrentDataFalse();
FillHTML(DIV_ID.grimmTroupe, "Nightmare King Grimm / Banishment", "Dirtmouth or Howling Cliffs");
// ---------------- Lifeblood Content Pack --------------------- //
CheckIfDataTrue(DIV_ID.lifeblood, HK_LIFEBLOOD_temp, HKPlayerData);
@ -428,65 +452,15 @@ function HKCheckCompletion(jsonObject) {
CheckIfDataTrue(DIV_ID.godmaster, HK_GODMASTER_temp, HKPlayerData);
for (let i = 1; i <= 4; i++) {
(HKPlayerData["bossDoorStateTier" + i].completed === true) ? CurrentDataTrue(): CurrentDataFalse();
FillHTML(DIV_ID.godmaster, HK_GODMASTER_DOORS_temp[i - 1][0], HK_GODMASTER_DOORS_temp[i - 1][1]);
}
// ------------------------- Hints ----------------------------- //
CheckHintsTrue(DIV_ID.hints, HK_HINTS_temp, HKPlayerData, HKWorldItems);
for (let i in HKPlayerData) {
completionSymbol = SYMBOL_FALSE;
currentData = DATA_UNKNOWN;
// ---------------- Nail Upgrades --------------------- //
if (i === "nailSmithUpgrades") {
for (let j = 0; j < HK_NAILUPGRADES_temp.length; j++) {
(HKPlayerData.nailSmithUpgrades >= j) ? CurrentDataTrue(): CurrentDataFalse();
FillHTML(DIV_ID.nailUpgrades, HK_NAILUPGRADES_temp[j][0], HK_NAILUPGRADES_temp[j][1]);
}
}
// ---------------- Spells --------------------- //
if (HK_SPELLS_temp) CheckSpellLevel(DIV_ID.spells, HK_SPELLS_temp, HKPlayerData);
if (i === "grimmChildLevel") {
(HKPlayerData.grimmChildLevel >= 4) ? CurrentDataTrue(): CurrentDataFalse();
FillHTML(DIV_ID.grimmTroupe, "Nightmare King Grimm / Banishment", "Dirtmouth or Howling Cliffs");
}
if (HK_GODMASTER_DOORS_temp.length) {
for (let j = 1; j <= 4; j++) {
CurrentDataFalse();
if (i === ("bossDoorStateTier" + j)) {
if (HKPlayerData["bossDoorStateTier" + j].completed === true) CurrentDataTrue();
FillHTML(DIV_ID.godmaster, HK_GODMASTER_DOORS_temp[0][0], HK_GODMASTER_DOORS_temp[0][1]);
HK_GODMASTER_DOORS_temp.shift()
}
}
}
} // end for (let i in HKPlayerData)
// Outside playerData checks
// ---------------- Gruz Mother and Mawlek (World Map) --------------------- //
CheckWorldDataTrue(DIV_ID.bosses, "Battle Scene", HK_BOSSES_WORLD_temp, HKWorldItems);
// ---------------- Mask Shards (World Map) --------------------- //
CheckWorldDataTrue(DIV_ID.maskShards, "Heart Piece", HK_MASKSHARDS_WORLD_temp, HKWorldItems);
// ---------------- Vessel Fragments (World Map) --------------------- //
CheckWorldDataTrue(DIV_ID.vesselFragments, "Vessel Fragment", HK_VESSELFRAGMENTS_WORLD_temp, HKWorldItems);
// finish and show benchmark
let countEnd = new Date();
console.info("HKCheckCompletion() time (ms) =", countEnd - countBegin);
@ -545,18 +519,16 @@ function FillHTML(divId, textPrefix = "Unknown Completion Element: ", textSuffix
* Switches global variables to a "completed" symbol
* @param {string} textData Optional completion name for use in HTML
*/
function CurrentDataTrue(textData = isCompleted) {
function CurrentDataTrue() {
completionSymbol = SYMBOL_TRUE;
currentData = textData;
}
/**
* Switches global variables to a "not completed" symbol
* @param {string} textData Optional completion name for use in HTML
*/
function CurrentDataFalse(textData = isNotCompleted) {
function CurrentDataFalse() {
completionSymbol = SYMBOL_FALSE;
currentData = textData;
}
/**
@ -626,7 +598,6 @@ function CheckSpellLevel(divId, dataObject, playerData) {
(playerData[i] >= j) ? CurrentDataTrue(): CurrentDataFalse();
FillHTML(divId, dataObject[i][j][0], dataObject[i][j][1]);
}
delete dataObject[i];
}
}
@ -640,7 +611,7 @@ function CheckWarriorDreams(divId, dataObject, playerData) {
for (let i in dataObject) {
(playerData[i] > 0) ? CurrentDataTrue(): CurrentDataFalse();
FillHTML(divId, dataObject[i][0], dataObject[i][1]);
delete dataObject[i];
// delete dataObject[i];
}
}
@ -690,77 +661,52 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
for (let i in dataObject) {
CurrentDataFalse();
for (let j in playerData) {
if (i === j) {
if (playerData[i] === true) {
if (i === "killedHollowKnight") {
hollowKnightDefeated = true;
break;
}
CurrentDataTrue();
// FillHTML(divId, dataObject[i][0], dataObject[i][1]);
delete dataObject[i];
continue;
} else if (i === "fireballLevel") {
if (playerData[i] >= 1) {
CurrentDataTrue();
// FillHTML(divId, dataObject[i][0], dataObject[i][1]);
delete dataObject[i];
continue;
} else {
CurrentDataFalse();
FillHTML(divId, dataObject[i][0], dataObject[i][1]);
delete dataObject[i];
break;
}
} else {
CurrentDataFalse();
FillHTML(divId, dataObject[i][0], dataObject[i][1]);
delete dataObject[i];
}
}
}
if (i === "Crossroads_04") {
} else if (i === "Crossroads_04") {
for (let k = 0, length = worldData.length; k < length; k++) {
if (worldData[k].id === "Battle Scene" && worldData[k].sceneName === "Crossroads_04" && worldData[k].activated === true) {
CurrentDataTrue();
// FillHTML(divId, dataObject[i][0], dataObject[i][1]);
delete dataObject[i];
break;
}
}
if (completionSymbol === SYMBOL_FALSE) {
FillHTML(divId, dataObject[i][0], dataObject[i][1]);
delete dataObject[i];
}
}
if (i === "dungDefenderOrHornet2") {
} else if (i === "dungDefenderOrHornet2") {
for (let k in playerData) {
if (k === "defeatedDungDefender" && playerData[k] === true) {
CurrentDataTrue();
// FillHTML(divId, dataObject[i][0], dataObject[i][1]);
delete dataObject[i];
break;
} else if (k === "hornetOutskirtsDefeated" && playerData[k] === true) {
CurrentDataTrue();
// FillHTML(divId, dataObject[i][0], dataObject[i][1]);
delete dataObject[i];
break;
} else if ((k === "defeatedDungDefender" && playerData[k] === false) &&
(k === "hornetOutskirtsDefeated" && playerData[k] === false)) {
CurrentDataFalse();
FillHTML(divId, dataObject[i][0], dataObject[i][1]);
delete dataObject[i];
break;
}
}
}
if (i === "ismaTearOrShadeCloak") {
} else if (i === "ismaTearOrShadeCloak") {
for (let k in playerData) {
if (k === "hasAcidArmour") {
if (playerData[k] === true) {
CurrentDataTrue();
// FillHTML(divId, dataObject[i][0], dataObject[i][1]);
delete dataObject[i];
break;
}
} else if (k === "hasKingsBrand") {
@ -769,13 +715,10 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
if (l === "hasShadowDash") {
if (playerData[l] === true) {
CurrentDataTrue();
// FillHTML(divId, dataObject[i][0], dataObject[i][1]);
delete dataObject[i];
break;
} else {
CurrentDataFalse();
FillHTML(divId, dataObject[i][0], dataObject[i][1]);
delete dataObject[i];
break;
}
}
@ -783,18 +726,16 @@ function CheckHintsTrue(divId, dataObject, playerData, worldData) {
} else {
CurrentDataFalse();
FillHTML(divId, dataObject[i][0], dataObject[i][1]);
delete dataObject[i];
break;
}
}
}
}
// show only the last uncompleted hint
if (completionSymbol === SYMBOL_FALSE) {
} else {
CurrentDataFalse();
FillHTML(divId, dataObject[i][0], dataObject[i][1]);
break;
}
} // end for (let i in dataObject)
} // end: for (let i in dataObject)
// prevents showing hints when player already has seen the credits
if (hollowKnightDefeated) {