CheckPlayTime() corrections

This commit is contained in:
ReznoRMichael 2021-07-02 22:46:04 +02:00
parent 158773a0c0
commit b73fdc16e4
2 changed files with 8 additions and 8 deletions

View file

@ -309,23 +309,23 @@ function CurrentDataBlank() {
* @param {number} playTime Number of total gameplay time in seconds
*/
function CheckPlayTime(divId, playTime) {
/* let icon = "<i class='icon-clock'></i>";
divId.playTimeIcon = icon; */
let seconds = Math.floor(playTime);
let minutes = Math.floor((seconds / 60) % 60);
let hours = Math.floor(seconds / 3600);
let sec = Math.floor(seconds % 60);
divId.entries.timePlayed.timeH = hours;
divId.entries.timePlayed.timeM = minutes;
divId.entries.timePlayed.timeS = sec;
if (sec < 10) sec = "0" + sec;
if (minutes < 10) minutes = "0" + minutes;
let textFill = "Time Played:" + pSpan + "<b>" + hours + " h " + minutes + " min " + sec + " sec</b>";
divId.playTime = hours + " h " + minutes + " min " + sec + " sec";
divId.entries.timePlayed.spoiler = hours + " h " + minutes + " min " + sec + " sec";
// document.getElementById(divId.id).innerHTML += divStart + icon + textFill + divEnd;
document.getElementById(divId.id).innerHTML += divStart + SYMBOL_CLOCK + textFill + divEnd;
}

View file

@ -17,15 +17,15 @@ const HK = {
entries: {
timePlayed: {
name: "Time Played:",
spoiler: `0 h 0 min 0 sec"`,
spoiler: "0 h 0 min 0 sec",
timeH: 0,
timeM: 0,
timeS: 0,
},
gameCompletion: {
name: "Game Completion:",
spoiler: `0 %`,
text: `(out of 112 %)`
spoiler: "0 %",
text: "(out of 112 %)"
},
saveVersion: {
name: "Save Version:",