CountGeoRocks not used

This commit is contained in:
ReznoRMichael 2022-01-20 14:38:31 +01:00
commit c67b4b740f
3 changed files with 41 additions and 48 deletions

View file

@ -1362,7 +1362,7 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
break;
case "geoRocks":
/* case "geoRocks":
discoveredTotal = sceneData.geoRocks.length;
notActivated = CountGeoRocks(discoveredTotal, "unbroken");
@ -1378,7 +1378,7 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
SetIconNone(section, i);
}
break;
*/
case "itemsDiscovered":
discoveredTotal = sceneData.persistentBoolItems.length;
@ -1821,7 +1821,7 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
* @param {number} arrayLength How many items the Geo Rocks array is currently storing (for iteration)
* @param {string} mode Choose which Geo Rocks to count (broken or unbroken)
*/
function CountGeoRocks(arrayLength, mode = "unbroken") {
/* function CountGeoRocks(arrayLength, mode = "unbroken") {
let countTotal = 0;
let geoRocksLog = [];
@ -1852,7 +1852,7 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
}
return countTotal;
}
} */
/**
* Counts the amount of in-game Interactables Activated or Not Activated. Logs to console all the Not Activated IDs and Map locations.