prevent blurring for bindings and hall of gods
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parent
09d892ab98
commit
cef46ddb4f
3 changed files with 49 additions and 1 deletions
24
build/app.js
24
build/app.js
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@ -8809,34 +8809,58 @@ function GenerateInnerHTML(db) {
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case "bindingNail":
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obj.icon = SYMBOL_BINDING_NAIL;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "bindingShell":
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obj.icon = SYMBOL_BINDING_SHELL;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "bindingCharms":
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obj.icon = SYMBOL_BINDING_CHARMS;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "bindingSoul":
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obj.icon = SYMBOL_BINDING_SOUL;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "bindingAll":
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obj.icon = SYMBOL_BINDING_ALL;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "attuned":
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obj.icon = SYMBOL_ATTUNED;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "ascended":
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obj.icon = SYMBOL_ASCENDED;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "radiant":
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obj.icon = SYMBOL_RADIANT;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "red":
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File diff suppressed because one or more lines are too long
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@ -509,34 +509,58 @@ function GenerateInnerHTML(db) {
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case "bindingNail":
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obj.icon = SYMBOL_BINDING_NAIL;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "bindingShell":
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obj.icon = SYMBOL_BINDING_SHELL;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "bindingCharms":
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obj.icon = SYMBOL_BINDING_CHARMS;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "bindingSoul":
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obj.icon = SYMBOL_BINDING_SOUL;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "bindingAll":
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obj.icon = SYMBOL_BINDING_ALL;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "attuned":
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obj.icon = SYMBOL_ATTUNED;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "ascended":
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obj.icon = SYMBOL_ASCENDED;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "radiant":
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obj.icon = SYMBOL_RADIANT;
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/* -------- Prevents blurring when a player has already completed the entry --------- */
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obj.span[0] = "<span class='spoiler-span-green'>";
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break;
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case "red":
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