diff --git a/src/js/HKCheckCompletion.js b/src/js/HKCheckCompletion.js index 10515d0..1db4978 100644 --- a/src/js/HKCheckCompletion.js +++ b/src/js/HKCheckCompletion.js @@ -442,6 +442,7 @@ const HK_STATISTICS = { relicsHallownestSeal: ["Relic #2 found total", "Hallownest Seal (out of 17)", 17, "trinket2", "soldTrinket2"], relicsKingsIdol: ["Relic #3 found total", "King's Idol (out of 8)", 8, "trinket3", "soldTrinket3"], relicsArcaneEgg: ["Relic #4 found total", "Arcane Egg (out of 4)", 4, "trinket4", "soldTrinket4"], + ghostCoins: ["Shade Geo", "Amount of Geo the Shade is currently holding", 0], rancidEggs: ["Rancid Eggs", "Hallownest, Sly, Tuk"], xunFlowerBrokeTimes: ["Delicate Flowers broken", "Resting Grounds: Grey Mourner"], hasDreamGate: ["Dream Gate", "Seer: 900 Essence"], @@ -1062,10 +1063,12 @@ function CheckAdditionalThings(divId, dataObject, playerData, worldData) { textPrefix += ": " + countTotal; (amount >= dataObject[i][2]) ? CurrentDataTrue(): CurrentDataBlank(); break; + case "ghostCoins": case "rancidEggs": case "xunFlowerBrokeTimes": CurrentDataBlank(); textPrefix += ": " + Math.abs(playerData[i]); + if (i === "ghostCoins" && playerData[i] <= 0) CurrentDataTrue(); break; case "shopkeeperKey": (playerData.hasSlykey === true || playerData.gaveSlykey === true) ? CurrentDataTrue(): CurrentDataFalse();