pointed to valid entries in database

This commit is contained in:
ReznoRMichael 2021-07-01 20:44:40 +02:00
commit f1bf4ec88a
3 changed files with 35 additions and 35 deletions

View file

@ -132,27 +132,27 @@ function HKCheckCompletion(jsonObject) {
// ---------------- Bosses (Base Game) --------------------- //
CheckIfDataTrue(HK.SECTION.bosses, HK.BOSSES, HKPlayerData, HKWorldItems);
CheckIfDataTrue(HK.SECTION.bosses, HK.SECTION.bosses.entries, HKPlayerData, HKWorldItems);
// ---------------- Charms --------------------- //
CheckIfDataTrue(HK.SECTION.charms, HK.CHARMS, HKPlayerData);
CheckIfDataTrue(HK.SECTION.charms, HK.SECTION.charms.entries, HKPlayerData);
// ---------------- Colosseum of Fools --------------------- //
CheckIfDataTrue(HK.SECTION.colosseum, HK.COLOSSEUM, HKPlayerData);
CheckIfDataTrue(HK.SECTION.colosseum, HK.SECTION.colosseum.entries, HKPlayerData);
// ---------------- Dreamers --------------------- //
CheckIfDataTrue(HK.SECTION.dreamers, HK.DREAMERS, HKPlayerData);
CheckIfDataTrue(HK.SECTION.dreamers, HK.SECTION.dreamers.entries, HKPlayerData);
// ---------------- Dream Nail and Essence --------------------- //
CheckIfDataTrue(HK.SECTION.dreamNail, HK.DREAMNAIL, HKPlayerData);
CheckIfDataTrue(HK.SECTION.dreamNail, HK.SECTION.dreamNail.entries, HKPlayerData);
// ---------------- Equipment --------------------- //
CheckIfDataTrue(HK.SECTION.equipment, HK.EQUIPMENT, HKPlayerData);
CheckIfDataTrue(HK.SECTION.equipment, HK.SECTION.equipment.entries, HKPlayerData);
// ---------------- Nail Upgrades --------------------- //
@ -160,45 +160,45 @@ function HKCheckCompletion(jsonObject) {
// ---------------- Mask Shards --------------------- //
CheckIfDataTrue(HK.SECTION.maskShards, HK.MASKSHARDS, HKPlayerData);
CheckIfDataTrue(HK.SECTION.maskShards, HK.SECTION.maskShards.entries, HKPlayerData);
// ---------------- Mask Shards (World Map) --------------------- //
CheckWorldDataTrue(HK.SECTION.maskShards, "Heart Piece", HK.MASKSHARDS_WORLD, HKWorldItems);
CheckWorldDataTrue(HK.SECTION.maskShards, "Heart Piece", HK.SECTION.maskShards.entries, HKWorldItems);
// ---------------- Nail Arts --------------------- //
CheckIfDataTrue(HK.SECTION.nailArts, HK.NAILARTS, HKPlayerData);
CheckIfDataTrue(HK.SECTION.nailArts, HK.SECTION.nailArts.entries, HKPlayerData);
// ---------------- Spells --------------------- //
CheckSpellLevel(HK.SECTION.spells, HK.SPELLS, HKPlayerData);
CheckSpellLevel(HK.SECTION.spells, HK.SECTION.spells.entries, HKPlayerData);
// ---------------- Vessel Fragments --------------------- //
CheckIfDataTrue(HK.SECTION.vesselFragments, HK.VESSELFRAGMENTS, HKPlayerData);
CheckIfDataTrue(HK.SECTION.vesselFragments, HK.SECTION.vesselFragments.entries, HKPlayerData);
// ---------------- Vessel Fragments (World Map) --------------------- //
CheckWorldDataTrue(HK.SECTION.vesselFragments, "Vessel Fragment", HK.VESSELFRAGMENTS_WORLD, HKWorldItems);
CheckWorldDataTrue(HK.SECTION.vesselFragments, "Vessel Fragment", HK.SECTION.vesselFragments.entries, HKWorldItems);
// ---------------- Warrior Dreams --------------------- //
CheckWarriorDreams(HK.SECTION.warriorDreams, HK.WARRIORDREAMS, HKPlayerData);
CheckWarriorDreams(HK.SECTION.warriorDreams, HK.SECTION.warriorDreams.entries, HKPlayerData);
// ---------------- Grimm Troupe Content Pack --------------------- //
CheckIfDataTrue(HK.SECTION.grimmTroupe, HK.GRIMMTROUPE, HKPlayerData);
CheckIfDataTrue(HK.SECTION.grimmTroupe, HK.SECTION.grimmTroupe.entries, HKPlayerData);
// ---------------- Lifeblood Content Pack --------------------- //
CheckIfDataTrue(HK.SECTION.lifeblood, HK.LIFEBLOOD, HKPlayerData);
CheckIfDataTrue(HK.SECTION.lifeblood, HK.SECTION.lifeblood.entries, HKPlayerData);
// ---------------- Godmaster Content Pack --------------------- //
CheckIfDataTrue(HK.SECTION.godmaster, HK.GODMASTER, HKPlayerData);
CheckIfDataTrue(HK.SECTION.godmaster, HK.SECTION.godmaster.entries, HKPlayerData);
CheckGodmasterDoors(HK.SECTION.godmaster, HK.GODMASTER_DOORS, HKPlayerData);
CheckGodmasterDoors(HK.SECTION.godmaster, HK.SECTION.godmaster.entries, HKPlayerData);
// ---------------- Fleur Divide ----------------- //