check Shade Soul Warrior
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fe7b360403
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4 changed files with 11 additions and 41 deletions
48
build/app.js
48
build/app.js
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@ -960,43 +960,6 @@ function WorldDataActivated(idText, sceneNameText, worldData) {
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return false;
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return false;
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}
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}
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/**
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* Verifies if the data in a specific object are true or false, and appends HTML accordingly. Creates a copy of dataObject.
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* @param {object} section ID of the HTML element for data appending
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* @param {string} idText Text string inside save data to search for
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* @param {object} dataObject Object containing data to be verified
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* @param {object} worldData Reference/pointer to specific data where to search
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*/
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/* function CheckWorldDataTrue(section, idText, dataObject, worldData) {
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let orderedArray = [];
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let size = ObjectLength(dataObject);
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let sFillText = "";
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// Order the items before displaying them (creates a copy of dataObject)
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for (let i in dataObject) {
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orderedArray.push([i, dataObject[i].name, dataObject[i].spoiler, dataObject[i].wiki, false]);
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}
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// Search for completed items and mark them for display
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for (let i = 0, length = worldData.length; i < length; i++) {
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for (let j = 0; j < size; j++) {
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if (worldData[i].id === idText && worldData[i].sceneName === orderedArray[j][0] && worldData[i].activated === true) {
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orderedArray[j][4] = true;
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}
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}
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}
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// Display the items as they were initially ordered
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for (let i = 0; i < size; i++) {
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SetIconRed();
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if (orderedArray[i][4] === true) SetIconGreen(section);
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sFillText += PrepareHTMLString(section, orderedArray[i][1], orderedArray[i][2], orderedArray[i][3]);
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}
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// AppendHTML(section, sFillText);
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} */
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/**
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/**
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* Verifies if the data in a specific section is true or false, or checks what values they have.
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* Verifies if the data in a specific section is true or false, or checks what values they have.
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* @param {object} section Reference/pointer to the specific section of the whole hk-database
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* @param {object} section Reference/pointer to the specific section of the whole hk-database
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@ -1285,6 +1248,7 @@ function CheckAdditionalThings(section, saveFile) {
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case "paleOreColosseum": // #6
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case "paleOreColosseum": // #6
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case "pantheonSoulWarrior":
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case "pantheonSoulWarrior":
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case "shadeSoulWarrior":
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case "pantheonCrystalGuardian":
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case "pantheonCrystalGuardian":
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case "pantheonEnragedGuardian":
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case "pantheonEnragedGuardian":
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case "mantisVillageFloorLever":
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case "mantisVillageFloorLever":
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@ -4535,7 +4499,6 @@ var HK = {
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description: "All things that don't count directly towards 112% Game Completion, but are required to achieve a large part of 112% points.",
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description: "All things that don't count directly towards 112% Game Completion, but are required to achieve a large part of 112% points.",
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entries: {
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entries: {
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/*
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/*
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Soul Warrior 2 (Shade Soul)
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Absolute Radiance (for P5, achievements)
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Absolute Radiance (for P5, achievements)
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Sisters of Battle (for P5, achievements)
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Sisters of Battle (for P5, achievements)
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Winged Nosk (for P5, achievements)
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Winged Nosk (for P5, achievements)
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@ -4813,7 +4776,14 @@ var HK = {
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spoiler: "City of Tears: Soul Sanctum",
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spoiler: "City of Tears: Soul Sanctum",
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id: "Battle Scene v2",
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id: "Battle Scene v2",
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sceneName: "Ruins1_23",
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sceneName: "Ruins1_23",
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wiki: "Soul_Warrior"
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wiki: "Soul_Warrior#Location"
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},
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shadeSoulWarrior: {
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name: "Shade Soul Warrior",
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spoiler: "City of Tears: Soul Sanctum, use Elegant Key",
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id: "Battle Scene v2",
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sceneName: "Ruins1_31",
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wiki: "Shade_Soul#How_to_Acquire"
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},
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},
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pantheonCrystalGuardian: {
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pantheonCrystalGuardian: {
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name: "P2 Crystal Guardian",
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name: "P2 Crystal Guardian",
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File diff suppressed because one or more lines are too long
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@ -1424,6 +1424,7 @@ function CheckAdditionalThings(section, saveFile) {
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case "paleOreGrubfather": // #5
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case "paleOreGrubfather": // #5
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case "paleOreColosseum": // #6
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case "paleOreColosseum": // #6
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case "pantheonSoulWarrior":
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case "pantheonSoulWarrior":
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case "shadeSoulWarrior":
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case "pantheonCrystalGuardian":
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case "pantheonCrystalGuardian":
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case "pantheonEnragedGuardian":
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case "pantheonEnragedGuardian":
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case "mantisVillageFloorLever":
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case "mantisVillageFloorLever":
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@ -1071,7 +1071,6 @@ const HK = {
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description: "All things that don't count directly towards 112% Game Completion, but are required to achieve a large part of 112% points.",
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description: "All things that don't count directly towards 112% Game Completion, but are required to achieve a large part of 112% points.",
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entries: {
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entries: {
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/*
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/*
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Soul Warrior 2 (Shade Soul)
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Absolute Radiance (for P5, achievements)
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Absolute Radiance (for P5, achievements)
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Sisters of Battle (for P5, achievements)
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Sisters of Battle (for P5, achievements)
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Winged Nosk (for P5, achievements)
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Winged Nosk (for P5, achievements)
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