372 lines
No EOL
12 KiB
JavaScript
372 lines
No EOL
12 KiB
JavaScript
// ---------------- Constants ----------------- //
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const DATA_UNKNOWN = "Data unknown";
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const SYMBOL_FALSE = "❌ ";
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const SYMBOL_TRUE = "✅ ";
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// ---------------- Variables ----------------- //
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var isCompleted = "Completed";
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var isNotCompleted = "Not Completed";
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var currentData = DATA_UNKNOWN;
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var completionSymbol = SYMBOL_FALSE;
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var divStart = [
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"<div>"
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].join("\n");
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var divEnd = [
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"</div>"
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].join("\n");
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var strongStart = "<strong>"
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var strongEnd = "</strong>"
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// ---------------- Hollow Knight Data Constant Objects ----------------- //
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const DIV_ID = {
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intro: "hk-intro",
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bosses: "hk-bosses",
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charms: "hk-charms",
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colosseum: "hk-colosseum",
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dreamers: "hk-dreamers",
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dreamNail: "hk-dreamnail",
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equipment: "hk-equipment",
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maskShards: "hk-maskshards",
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nailArts: "hk-nailarts",
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nailUpgrades: "hk-nailupgrades",
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spells: "hk-spells",
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vesselFragments: "hk-vesselfragments",
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warriorDreams: "hk-warriordreams",
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grimmTroupe: "hk-grimmtroupe",
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lifeblood: "hk-lifeblood",
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godmaster: "hk-godmaster"
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};
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const HK_BOSSES = {
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killedMawlek: "Brooding Mawlek",
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killedBigBuzzer: "Gruz Mother",
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collectorDefeated: "The Collector",
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defeatedMegaJelly: "Uumuu",
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killedMimicSpider: "Nosk",
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killedTraitorLord: "Traitor Lord",
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killedInfectedKnight: "Broken Vessel",
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killedMageKnight: "Watcher Knights",
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defeatedDungDefender: "Dung Defender",
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mageLordDefeated: "Soul Master",
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defeatedMantisLords: "Mantis Lords",
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hornet1Defeated: "Hornet Protector",
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hornetOutskirtsDefeated: "Hornet Sentinel",
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falseKnightDefeated: "False Knight"
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};
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// reference: https://radiance.host/apidocs/Charms.html
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const HK_CHARMS = {
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gotCharm_1: "Gathering Swarm", // 1
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gotCharm_2: "Wayward Compass", // 1
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gotCharm_3: "Grubsong", // 1
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gotCharm_4: "Stalwart Shell", // 2
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gotCharm_5: "Baldur Shell", // 2
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gotCharm_6: "Fury of the Fallen", // 2
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gotCharm_7: "Quick Focus", // 3
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gotCharm_8: "Lifeblood Heart", // 2
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gotCharm_9: "Lifeblood Core", // 3
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gotCharm_10: "Defender's Crest", // 1
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gotCharm_11: "Flukenest", // 3
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gotCharm_12: "Thorns of Agony", // 1
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gotCharm_13: "Mark of Pride", // 3
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gotCharm_14: "Steady Body", // 1
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gotCharm_15: "Heavy Blow", // 2
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gotCharm_16: "Sharp Shadow", // 2
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gotCharm_17: "Spore Shroom", // 1
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gotCharm_18: "Longnail", // 2
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gotCharm_19: "Shaman Stone", // 3
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gotCharm_20: "Soul Catcher", // 2
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gotCharm_21: "Soul Eater", // 4
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gotCharm_22: "Glowing Womb", // 2
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gotCharm_23: "Fragile Heart / Unbreakable Heart", // 2
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gotCharm_24: "Fragile Greed / Unbreakable Greed", // 2
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gotCharm_25: "Fragile Strength / Unbreakable Strength", // 3
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gotCharm_26: "Nailmaster’s Glory", // 1
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gotCharm_27: "Joni’s Blessing", // 4
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gotCharm_28: "Shape of Unn", // 2
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gotCharm_29: "Hiveblood", // 4
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gotCharm_30: "Dream Wielder", // 1
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gotCharm_31: "Dashmaster", // 2
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gotCharm_32: "Quick Slash", // 3
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gotCharm_33: "Spell Twister", // 2
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gotCharm_34: "Deep Focus", // 4
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gotCharm_35: "Grubberfly’s Elegy", // 3
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gotCharm_36: "Kingsoul / Void Heart", // 5
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};
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const HK_COLOSSEUM = {
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colosseumBronzeCompleted: "Trial of the Warrior",
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colosseumSilverCompleted: "Trial of the Conqueror",
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colosseumGoldCompleted: "Trial of the Fool"
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};
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const HK_DREAMERS = {
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lurienDefeated: "Lurien the Watcher",
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monomonDefeated: "Monomon the Teacher",
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hegemolDefeated: "Herrah the Beast"
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};
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const HK_DREAMNAIL = {
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hasDreamNail: "Dream Nail acquired",
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dreamNailUpgraded: "Awakening the Dream Nail",
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mothDeparted: "Hear the Seer's final words"
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};
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const HK_EQUIPMENT = {
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hasKingsBrand: "King's Brand",
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hasSuperDash: "Crystal Heart",
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hasWalljump: "Mantis Claw",
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hasDoubleJump: "Monarch Wings",
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hasAcidArmour: "Isma's Tear",
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hasDash: "Mothwing Cloak",
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hasShadowDash: "Shade Cloak"
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};
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// "Heart Piece" sceneData.persistentBoolItems[n].id
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// "Crossroads_13", "Crossroads_38", "Fungus2_01", "Room_Bretta", "Waterways_04b", "Crossroads_09", "Fungus1_36", "Mines_32", "Fungus2_25", "Hive_04"
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// "Reward X" sceneData.persistentBoolItems[n].id
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const HK_MASKSHARDS = {
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slyShellFrag1: "Mask Shard (Sly - 150 Geo)",
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slyShellFrag2: "Mask Shard (Sly - 500 Geo)",
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slyShellFrag3: "Mask Shard (Sly - 800 Geo)",
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slyShellFrag4: "Mask Shard (Sly - 1500 Geo)",
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dreamReward7: "Mask Shard (Seer - 1500 Essence)",
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xunRewardGiven: "Mask Shard (Delicate Flower)",
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};
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const HK_NAILARTS = {
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hasAllNailArts: "All Nail Arts",
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hasUpwardSlash: "Great Slash",
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hasDashSlash: "Dash Slash",
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hasCyclone: "Cyclone Slash"
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};
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const HK_SPELLS = {
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fireballLevel: {
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1: "Vengeful Spirit",
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2: "Shade Soul"
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},
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quakeLevel: {
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1: "Desolate Dive",
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2: "Descending Dark"
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},
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screamLevel: {
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1: "Howling Wraiths",
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2: "Abyss Shriek"
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}
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};
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// "Vessel Fragment" sceneData.persistentBoolItems[n].id
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// "Crossroads_37", "Ruins2_09", "Fungus1_13", "Abyss_04", "Deepnest_38"
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const HK_VESSELFRAGMENTS = {
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slyVesselFrag1: "Vessel Fragment (Sly - 550 Geo)",
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slyVesselFrag2: "Vessel Fragment (Sly - 900 Geo)",
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dreamReward5: "Vessel Fragment (Seer - 700 Essence)",
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vesselFragStagNest: "Vessel Fragment (Stag Nest)"
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};
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const HK_WARRIORDREAMS = {
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galienDefeated: "Galien",
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mumCaterpillarDefeated: "Marmu",
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markothDefeated: "Markoth",
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xeroDefeated: "Xero",
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noEyesDefeated: "No Eyes",
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elderHuDefeated: "Elder Hu",
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aladarSlugDefeated: "Gorb"
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};
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const HK_GRIMMTROUPE = {
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gotCharm_40: "Grimmchild / Carefree Melody",
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gotCharm_38: "Dreamshield",
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gotCharm_37: "Sprintmaster",
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gotCharm_39: "Weaversong",
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gotGrimmNotch: "Troupe Leader Grimm"
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};
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const HK_LIFEBLOOD = {
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killedHiveKnight: "Hive Knight"
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};
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const HK_GODMASTER = {
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hasGodfinder: "Godtuner"
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};
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function HKCheckCompletion(jsonObject) {
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// start benchmark
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let countBegin = new Date();
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// Pre-Cleaning all divs for safety
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for (i in DIV_ID) {
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document.getElementById(DIV_ID[i]).innerHTML = "";
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}
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// Shallow Clone const objects (used for destructive functions)
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let HK_BOSSES_temp = Object.assign({}, HK_BOSSES);
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let HK_CHARMS_temp = Object.assign({}, HK_CHARMS);
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let HK_COLOSSEUM_temp = Object.assign({}, HK_COLOSSEUM);
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let HK_DREAMERS_temp = Object.assign({}, HK_DREAMERS);
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let HK_DREAMNAIL_temp = Object.assign({}, HK_DREAMNAIL);
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let HK_EQUIPMENT_temp = Object.assign({}, HK_EQUIPMENT);
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let HK_MASKSHARDS_temp = Object.assign({}, HK_MASKSHARDS);
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let HK_NAILARTS_temp = Object.assign({}, HK_NAILARTS);
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let HK_VESSELFRAGMENTS_temp = Object.assign({}, HK_VESSELFRAGMENTS);
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let HK_WARRIORDREAMS_temp = Object.assign({}, HK_WARRIORDREAMS);
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let HK_GRIMMTROUPE_temp = Object.assign({}, HK_GRIMMTROUPE);
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let HK_LIFEBLOOD_temp = Object.assign({}, HK_LIFEBLOOD);
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let HK_GODMASTER_temp = Object.assign({}, HK_GODMASTER);
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let HKPlayerData = jsonObject.playerData;
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let bossDoor = ["Pantheon of the Master", "Pantheon of the Artist", "Pantheon of the Sage", "Pantheon of the Knight"];
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let nailName = ["Old Nail", "Sharpened Nail", "Channeled Nail", "Coiled Nail", "Pure Nail"];
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for (i in HKPlayerData) {
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completionSymbol = SYMBOL_FALSE;
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currentData = DATA_UNKNOWN;
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// ---------------- Game Completion Status ----------------- //
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if (i === "completionPercentage") {
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if (HKPlayerData.completionPercentage >= 112) currentDataTrue(HKPlayerData.completionPercentage);
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else currentDataFalse(HKPlayerData.completionPercentage);
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fillHTML(DIV_ID.intro, "Hollow Knight Completion", " %");
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}
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// ---------------- Bosses (Base Game) --------------------- //
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if (HK_BOSSES_temp) checkIfDataTrue(DIV_ID.bosses, HK_BOSSES_temp, HKPlayerData);
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// ---------------- Charms --------------------- //
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if (HK_CHARMS_temp) checkIfDataTrue(DIV_ID.charms, HK_CHARMS_temp, HKPlayerData);
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// ---------------- Colosseum of Fools --------------------- //
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if (HK_COLOSSEUM_temp) checkIfDataTrue(DIV_ID.colosseum, HK_COLOSSEUM_temp, HKPlayerData);
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// ---------------- Dreamers --------------------- //
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if (HK_DREAMERS_temp) checkIfDataTrue(DIV_ID.dreamers, HK_DREAMERS_temp, HKPlayerData);
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// ---------------- Dream Nail and Essence --------------------- //
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if (HK_DREAMNAIL_temp) checkIfDataTrue(DIV_ID.dreamNail, HK_DREAMNAIL_temp, HKPlayerData);
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// ---------------- Equipment --------------------- //
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if (HK_EQUIPMENT_temp) checkIfDataTrue(DIV_ID.equipment, HK_EQUIPMENT_temp, HKPlayerData);
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// ---------------- Mask Shards --------------------- //
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if (HK_MASKSHARDS_temp) checkIfDataTrue(DIV_ID.maskShards, HK_MASKSHARDS_temp, HKPlayerData);
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// ---------------- Nail Arts --------------------- //
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if (HK_NAILARTS_temp) checkIfDataTrue(DIV_ID.nailArts, HK_NAILARTS_temp, HKPlayerData);
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// ---------------- Nail Upgrades --------------------- //
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if (i === "nailSmithUpgrades") {
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for (let j = 0; j < nailName.length; j++) {
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currentDataFalse();
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if (HKPlayerData.nailSmithUpgrades >= j) currentDataTrue();
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fillHTML(DIV_ID.nailUpgrades, nailName[j]);
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}
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}
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// ---------------- Spells --------------------- //
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if (HK_SPELLS) checkSpellLevel(DIV_ID.spells, HK_SPELLS, HKPlayerData);
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// ---------------- Vessel Fragments --------------------- //
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if (HK_VESSELFRAGMENTS_temp) checkIfDataTrue(DIV_ID.vesselFragments, HK_VESSELFRAGMENTS_temp, HKPlayerData);
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// ---------------- Warrior Dreams --------------------- //
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if (HK_WARRIORDREAMS_temp) checkWarriorDreams(DIV_ID.warriorDreams, HK_WARRIORDREAMS_temp, HKPlayerData);
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// ---------------- Grimm Troupe Content Pack --------------------- //
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if (HK_GRIMMTROUPE_temp) checkIfDataTrue(DIV_ID.grimmTroupe, HK_GRIMMTROUPE_temp, HKPlayerData);
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if (i === "grimmChildLevel") {
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if (HKPlayerData.grimmChildLevel >= 4) currentDataTrue();
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else currentDataFalse();
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fillHTML(DIV_ID.grimmTroupe, "Nightmare King Grimm / Banishment");
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}
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// ---------------- Lifeblood Content Pack --------------------- //
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if (HK_LIFEBLOOD_temp) checkIfDataTrue(DIV_ID.lifeblood, HK_LIFEBLOOD_temp, HKPlayerData);
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// ---------------- Godmaster Content Pack --------------------- //
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if (HK_GODMASTER_temp) checkIfDataTrue(DIV_ID.godmaster, HK_GODMASTER_temp, HKPlayerData);
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if (bossDoor.length) {
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for (let j = 1; j <= 4; j++) {
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currentDataFalse();
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if (i === ("bossDoorStateTier" + j)) {
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if (HKPlayerData["bossDoorStateTier" + j].completed === true) currentDataTrue();
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fillHTML(DIV_ID.godmaster, bossDoor[0]);
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bossDoor.shift();
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}
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}
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}
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}
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// finish and show benchmark
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let countEnd = new Date();
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console.info("HKCheckCompletion() time (ms) =", countEnd - countBegin);
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}
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function fillHTML(divId = "", textPrefix = "Unknown Completion Element: ", textSuffix = "") {
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document.getElementById(divId).innerHTML += divStart + completionSymbol + strongStart + textPrefix + ": " + strongEnd + currentData + textSuffix + divEnd;
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}
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function currentDataTrue(textData = isCompleted) {
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completionSymbol = SYMBOL_TRUE;
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currentData = textData;
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}
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function currentDataFalse(textData = isNotCompleted) {
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completionSymbol = SYMBOL_FALSE;
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currentData = textData;
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}
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function checkIfDataTrue(divId, dataObject, playerData) {
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for (i in dataObject) {
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if (playerData[i] === true) currentDataTrue();
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else currentDataFalse();
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fillHTML(divId, dataObject[i]);
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delete dataObject[i];
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}
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}
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function checkSpellLevel(divId, dataObject, playerData) {
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for (i in dataObject) {
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for (let j = 1; j <= 2; j++) {
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currentDataFalse();
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if (playerData[i] >= j) currentDataTrue();
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fillHTML(divId, dataObject[i][j]);
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}
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delete dataObject[i];
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}
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}
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function checkWarriorDreams(divId, dataObject, playerData) {
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for (i in dataObject) {
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if (playerData[i] > 0) currentDataTrue();
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else currentDataFalse();
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fillHTML(divId, dataObject[i]);
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delete dataObject[i];
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}
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} |