fixed checking pantheon data
This commit is contained in:
parent
a07f20c1ee
commit
75edc85435
4 changed files with 77 additions and 62 deletions
62
build/app.js
62
build/app.js
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@ -143,7 +143,8 @@ function HKCheckCompletion(jsonObject) {
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.lifeblood, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.lifeblood.entries, HKPlayerData); // ---------------- Godmaster Content Pack --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.lifeblood, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.lifeblood.entries, HKPlayerData); // ---------------- Godmaster Content Pack --------------------- //
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster.entries, HKPlayerData);
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CheckIfDataTrue(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster.entries, HKPlayerData);
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CheckGodmasterDoors(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster, _hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster.entries, HKPlayerData); // ---------------- Fleur Divide ----------------- //
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/* CheckGodmasterDoors(HK.SECTION.godmaster, HK.SECTION.godmaster.entries, HKPlayerData); */
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// ---------------- Fleur Divide ----------------- //
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster, FLEUR_DIVIDE); // ------------------------- Essential Things ----------------------------- //
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(_hk_database_js__WEBPACK_IMPORTED_MODULE_0__.default.SECTION.godmaster, FLEUR_DIVIDE); // ------------------------- Essential Things ----------------------------- //
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@ -416,6 +417,7 @@ function CheckIfDataTrue(divId, dataObject, playerData) {
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textSuffix = _ref.textSuffix;
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textSuffix = _ref.textSuffix;
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var sFillText = "";
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var sFillText = "";
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var wiki = "";
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var wiki = "";
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var checkText = "";
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for (var i in dataObject) {
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for (var i in dataObject) {
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textPrefix = dataObject[i].name;
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textPrefix = dataObject[i].name;
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@ -472,6 +474,25 @@ function CheckIfDataTrue(divId, dataObject, playerData) {
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WorldDataActivated(dataObject[i].id, dataObject[i].sceneName, worldData) ? CurrentDataTrue(divId) : CurrentDataFalse();
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WorldDataActivated(dataObject[i].id, dataObject[i].sceneName, worldData) ? CurrentDataTrue(divId) : CurrentDataFalse();
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break;
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break;
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case "pantheonMaster":
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case "pantheonArtist":
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case "pantheonSage":
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case "pantheonKnight":
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checkText = CheckGodmasterDoors(dataObject[i], playerData);
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if (checkText === "PropertyNotFound") {
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CurrentDataBlank();
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textPrefix = "<del>".concat(textPrefix, "</del>");
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break;
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} else if (checkText === "PantheonCompleted") {
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CurrentDataTrue(divId);
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break;
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} else {
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CurrentDataFalse();
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}
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break;
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default:
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default:
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playerData[i] === true ? CurrentDataTrue(divId) : CurrentDataFalse();
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playerData[i] === true ? CurrentDataTrue(divId) : CurrentDataFalse();
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}
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}
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@ -539,32 +560,19 @@ function CheckWarriorDreams(divId, dataObject, playerData) {
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}
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}
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/**
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/**
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* Verifies if the Godmaster Pantheons 1-4 are completed by the player, and appends HTML accordingly.
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* Verifies if the Godmaster Pantheons 1-4 are completed by the player, and appends HTML accordingly.
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* @param {object} divId ID of the HTML element for data appending
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* @param {object} dataObject Object containing pantheon data to be verified (with property)
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* @param {object} dataObject Object containing pantheon data to be verified
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* @param {object} playerData Reference/pointer to specific data where to search in the save file
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* @param {object} playerData Reference/pointer to specific data where to search in the save file
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*/
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*/
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function CheckGodmasterDoors(divId, dataObject, playerData) {
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function CheckGodmasterDoors(dataObject, playerData) {
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// appends "pantheon" to every array element
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if (playerData.hasOwnProperty(dataObject.property) === false) {
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// same as names in the database object
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return "PropertyNotFound";
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var pantheon = ["Master", "Artist", "Sage", "Knight"].map(function (element) {
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} else if (playerData[dataObject.property].completed === true) {
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return "pantheon" + element;
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return "PantheonCompleted";
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});
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var sFillText = "";
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for (var i = 0; i < 4; i++) {
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// compatibility with earlier game versions
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if (playerData.hasOwnProperty("bossDoorStateTier" + (i + 1)) === false) {
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CurrentDataBlank();
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sFillText += PrepareHTMLString(divId, "<del>".concat(dataObject[pantheon[i]].name, "</del>"), dataObject[pantheon[i]].spoiler, dataObject[pantheon[i]].wiki);
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} else {
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} else {
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playerData["bossDoorStateTier" + (i + 1)].completed === true ? CurrentDataTrue(divId) : CurrentDataFalse();
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return "PantheonNotCompleted";
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sFillText += PrepareHTMLString(divId, dataObject[pantheon[i]].name, dataObject[pantheon[i]].spoiler, dataObject[pantheon[i]].wiki);
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}
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}
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}
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(0,_page_functions_js__WEBPACK_IMPORTED_MODULE_1__.AppendHTML)(divId, sFillText);
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}
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}
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/**
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/**
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* Verifies the level of player's nail upgrades, and appends HTML accordingly.
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* Verifies the level of player's nail upgrades, and appends HTML accordingly.
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@ -3435,22 +3443,26 @@ var HK = {
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pantheonMaster: {
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pantheonMaster: {
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name: "P1 Pantheon of the Master",
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name: "P1 Pantheon of the Master",
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spoiler: "Godhome, defeat P1 bosses",
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spoiler: "Godhome, defeat P1 bosses",
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wiki: "Pantheon_of_the_Master"
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wiki: "Pantheon_of_the_Master",
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property: "bossDoorStateTier1"
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},
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},
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pantheonArtist: {
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pantheonArtist: {
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name: "P2 Pantheon of the Artist",
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name: "P2 Pantheon of the Artist",
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spoiler: "Godhome, defeat P2 bosses",
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spoiler: "Godhome, defeat P2 bosses",
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wiki: "Pantheon_of_the_Artist"
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wiki: "Pantheon_of_the_Artist",
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property: "bossDoorStateTier2"
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},
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},
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pantheonSage: {
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pantheonSage: {
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name: "P3 Pantheon of the Sage",
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name: "P3 Pantheon of the Sage",
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spoiler: "Godhome, defeat P3 bosses",
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spoiler: "Godhome, defeat P3 bosses",
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wiki: "Pantheon_of_the_Sage"
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wiki: "Pantheon_of_the_Sage",
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property: "bossDoorStateTier3"
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},
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},
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pantheonKnight: {
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pantheonKnight: {
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name: "P4 Pantheon of the Knight",
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name: "P4 Pantheon of the Knight",
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spoiler: "Godhome: complete P1, P2 and P3",
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spoiler: "Godhome: complete P1, P2 and P3",
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wiki: "Pantheon_of_the_Knight"
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wiki: "Pantheon_of_the_Knight",
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property: "bossDoorStateTier4"
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}
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}
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}
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}
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},
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},
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File diff suppressed because one or more lines are too long
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@ -198,7 +198,7 @@ function HKCheckCompletion(jsonObject) {
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CheckIfDataTrue(HK.SECTION.godmaster, HK.SECTION.godmaster.entries, HKPlayerData);
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CheckIfDataTrue(HK.SECTION.godmaster, HK.SECTION.godmaster.entries, HKPlayerData);
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CheckGodmasterDoors(HK.SECTION.godmaster, HK.SECTION.godmaster.entries, HKPlayerData);
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/* CheckGodmasterDoors(HK.SECTION.godmaster, HK.SECTION.godmaster.entries, HKPlayerData); */
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// ---------------- Fleur Divide ----------------- //
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// ---------------- Fleur Divide ----------------- //
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@ -501,6 +501,7 @@ function CheckIfDataTrue(divId, dataObject, playerData, worldData = []) {
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} = "";
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} = "";
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let sFillText = "";
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let sFillText = "";
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let wiki = "";
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let wiki = "";
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let checkText = "";
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for (let i in dataObject) {
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for (let i in dataObject) {
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@ -513,6 +514,7 @@ function CheckIfDataTrue(divId, dataObject, playerData, worldData = []) {
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// prevents green checkbox and adding 1% when only got one white fragment
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// prevents green checkbox and adding 1% when only got one white fragment
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(playerData.gotQueenFragment === true && playerData.gotKingFragment === true) ? CurrentDataTrue(divId): CurrentDataFalse();
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(playerData.gotQueenFragment === true && playerData.gotKingFragment === true) ? CurrentDataTrue(divId): CurrentDataFalse();
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break;
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break;
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case "gotCharm_37":
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case "gotCharm_37":
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case "gotCharm_38":
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case "gotCharm_38":
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case "gotCharm_39":
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case "gotCharm_39":
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@ -533,6 +535,7 @@ function CheckIfDataTrue(divId, dataObject, playerData, worldData = []) {
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}
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}
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(playerData[i] === true) ? CurrentDataTrue(divId): CurrentDataFalse();
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(playerData[i] === true) ? CurrentDataTrue(divId): CurrentDataFalse();
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break;
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break;
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case "bossGruzMother":
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case "bossGruzMother":
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case "bossBroodingMawlek":
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case "bossBroodingMawlek":
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case "maskShardCrossroadsSprings":
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case "maskShardCrossroadsSprings":
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@ -553,6 +556,24 @@ function CheckIfDataTrue(divId, dataObject, playerData, worldData = []) {
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case "vesselFragmentFountain":
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case "vesselFragmentFountain":
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(WorldDataActivated(dataObject[i].id, dataObject[i].sceneName, worldData)) ? CurrentDataTrue(divId): CurrentDataFalse();
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(WorldDataActivated(dataObject[i].id, dataObject[i].sceneName, worldData)) ? CurrentDataTrue(divId): CurrentDataFalse();
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break;
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break;
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case "pantheonMaster":
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case "pantheonArtist":
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case "pantheonSage":
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case "pantheonKnight":
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checkText = CheckGodmasterDoors(dataObject[i], playerData);
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if (checkText === "PropertyNotFound") {
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CurrentDataBlank();
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textPrefix = `<del>${textPrefix}</del>`;
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break;
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} else if (checkText === "PantheonCompleted") {
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CurrentDataTrue(divId);
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break;
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} else {
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CurrentDataFalse();
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}
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break;
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default:
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default:
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(playerData[i] === true) ? CurrentDataTrue(divId): CurrentDataFalse();
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(playerData[i] === true) ? CurrentDataTrue(divId): CurrentDataFalse();
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}
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}
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@ -618,40 +639,18 @@ function CheckWarriorDreams(divId, dataObject, playerData) {
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/**
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/**
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* Verifies if the Godmaster Pantheons 1-4 are completed by the player, and appends HTML accordingly.
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* Verifies if the Godmaster Pantheons 1-4 are completed by the player, and appends HTML accordingly.
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* @param {object} divId ID of the HTML element for data appending
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* @param {object} dataObject Object containing pantheon data to be verified (with property)
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* @param {object} dataObject Object containing pantheon data to be verified
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* @param {object} playerData Reference/pointer to specific data where to search in the save file
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* @param {object} playerData Reference/pointer to specific data where to search in the save file
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*/
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*/
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function CheckGodmasterDoors(divId, dataObject, playerData) {
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function CheckGodmasterDoors(dataObject, playerData) {
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// appends "pantheon" to every array element
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if (playerData.hasOwnProperty(dataObject.property) === false) {
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// same as names in the database object
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return "PropertyNotFound";
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let pantheon = ["Master", "Artist", "Sage", "Knight"].map((element) => "pantheon" + element);
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} else if (playerData[dataObject.property].completed === true) {
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return "PantheonCompleted";
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let sFillText = "";
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for (let i = 0; i < 4; i++) {
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// compatibility with earlier game versions
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if (playerData.hasOwnProperty("bossDoorStateTier" + (i + 1)) === false) {
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CurrentDataBlank();
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sFillText += PrepareHTMLString(
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divId,
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`<del>${dataObject[pantheon[i]].name}</del>`,
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dataObject[pantheon[i]].spoiler,
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dataObject[pantheon[i]].wiki
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);
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} else {
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} else {
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(playerData["bossDoorStateTier" + (i + 1)].completed === true) ? CurrentDataTrue(divId): CurrentDataFalse();
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return "PantheonNotCompleted";
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sFillText += PrepareHTMLString(
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divId,
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dataObject[pantheon[i]].name,
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dataObject[pantheon[i]].spoiler,
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dataObject[pantheon[i]].wiki
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);
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}
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}
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}
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AppendHTML(divId, sFillText);
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}
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}
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/**
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/**
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@ -948,22 +948,26 @@ const HK = {
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pantheonMaster: {
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pantheonMaster: {
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name: "P1 Pantheon of the Master",
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name: "P1 Pantheon of the Master",
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spoiler: "Godhome, defeat P1 bosses",
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spoiler: "Godhome, defeat P1 bosses",
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wiki: "Pantheon_of_the_Master"
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wiki: "Pantheon_of_the_Master",
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property: "bossDoorStateTier1"
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},
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},
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pantheonArtist: {
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pantheonArtist: {
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name: "P2 Pantheon of the Artist",
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name: "P2 Pantheon of the Artist",
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spoiler: "Godhome, defeat P2 bosses",
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spoiler: "Godhome, defeat P2 bosses",
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wiki: "Pantheon_of_the_Artist"
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wiki: "Pantheon_of_the_Artist",
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property: "bossDoorStateTier2"
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},
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},
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pantheonSage: {
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pantheonSage: {
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name: "P3 Pantheon of the Sage",
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name: "P3 Pantheon of the Sage",
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spoiler: "Godhome, defeat P3 bosses",
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spoiler: "Godhome, defeat P3 bosses",
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wiki: "Pantheon_of_the_Sage"
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wiki: "Pantheon_of_the_Sage",
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property: "bossDoorStateTier3"
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},
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},
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pantheonKnight: {
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pantheonKnight: {
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name: "P4 Pantheon of the Knight",
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name: "P4 Pantheon of the Knight",
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spoiler: "Godhome: complete P1, P2 and P3",
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spoiler: "Godhome: complete P1, P2 and P3",
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wiki: "Pantheon_of_the_Knight"
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wiki: "Pantheon_of_the_Knight",
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property: "bossDoorStateTier4"
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}
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}
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},
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},
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},
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},
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