format document
This commit is contained in:
parent
ddbfe8dd2f
commit
437d6025d4
1 changed files with 29 additions and 31 deletions
|
|
@ -371,7 +371,7 @@ function CurrentDataBlank(section = {}, entry = "") {
|
|||
* @param {number} playTime Number of total gameplay time in seconds
|
||||
*/
|
||||
function CheckPlayTime(section, playTime) {
|
||||
|
||||
|
||||
let seconds = Math.floor(playTime);
|
||||
let minutes = Math.floor((seconds / 60) % 60);
|
||||
let hours = Math.floor(seconds / 3600);
|
||||
|
|
@ -437,7 +437,7 @@ function CheckHealthMasks(section, masks = 5, permadeathMode = 0) {
|
|||
} else {
|
||||
section.entries.health.permadeathMode = false;
|
||||
}
|
||||
|
||||
|
||||
/* let icon = SYMBOL_EMPTY;
|
||||
let textFill = "<span>Health:</span>";
|
||||
let maskImages = "";
|
||||
|
|
@ -592,7 +592,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
|
|||
// prevents green checkbox and adding 1% when only got one white fragment
|
||||
(playerData.gotQueenFragment === true && playerData.gotKingFragment === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||||
break;
|
||||
|
||||
|
||||
case "gotCharm_37":
|
||||
case "gotCharm_38":
|
||||
case "gotCharm_39":
|
||||
|
|
@ -661,7 +661,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
|
|||
(playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||||
|
||||
break;
|
||||
|
||||
|
||||
case "bossGruzMother":
|
||||
case "bossBroodingMawlek":
|
||||
case "maskShardCrossroadsSprings":
|
||||
|
|
@ -682,7 +682,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
|
|||
case "vesselFragmentFountain":
|
||||
(WorldDataActivated(dataObject[i].id, dataObject[i].sceneName, worldData)) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||||
break;
|
||||
|
||||
|
||||
case "pantheonMaster":
|
||||
case "pantheonArtist":
|
||||
case "pantheonSage":
|
||||
|
|
@ -700,7 +700,7 @@ function CheckIfDataTrue(section, dataObject, playerData, worldData = []) {
|
|||
CurrentDataFalse(section, i);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
(playerData[i] === true) ? CurrentDataTrue(section, i): CurrentDataFalse(section, i);
|
||||
}
|
||||
|
|
@ -1197,7 +1197,7 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
|
|||
case "mrMushroomState7":
|
||||
CheckMrMushroomState(section, dataObject[i], playerData["mrMushroomState"]);
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
// backwards compatibility with earlier game versions
|
||||
if (playerData.hasOwnProperty(i) === false) {
|
||||
|
|
@ -1205,11 +1205,9 @@ function CheckAdditionalThings(section, dataObject, playerData, worldData, scene
|
|||
dataObject[i].disabled = true;
|
||||
textPrefix = `<del>${dataObject[i].name}</del>`;
|
||||
break;
|
||||
}
|
||||
else if (playerData[i] === true) {
|
||||
} else if (playerData[i] === true) {
|
||||
CurrentDataTrue(section, i);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
CurrentDataFalse(section, i);
|
||||
}
|
||||
} // end switch (i)
|
||||
|
|
@ -1525,34 +1523,34 @@ function InitializeHTMLPopulation(db) {
|
|||
GenerateInnerHTML(db);
|
||||
|
||||
// PrefillHTML(sections);
|
||||
/*
|
||||
// Play Time
|
||||
CheckPlayTime(sections.intro, 0)
|
||||
/*
|
||||
// Play Time
|
||||
CheckPlayTime(sections.intro, 0)
|
||||
|
||||
// Game Completion
|
||||
CheckCompletionPercent(sections.intro, 0);
|
||||
// Game Completion
|
||||
CheckCompletionPercent(sections.intro, 0);
|
||||
|
||||
// Save File Version
|
||||
CheckSaveFileVersion(sections.intro);
|
||||
// Save File Version
|
||||
CheckSaveFileVersion(sections.intro);
|
||||
|
||||
// Fleur Divide
|
||||
// AppendHTML(sections.intro, FLEUR_DIVIDE);
|
||||
// Fleur Divide
|
||||
// AppendHTML(sections.intro, FLEUR_DIVIDE);
|
||||
|
||||
// Health Masks
|
||||
CheckHealthMasks(sections.intro);
|
||||
// Health Masks
|
||||
CheckHealthMasks(sections.intro);
|
||||
|
||||
// Soul Orbs
|
||||
CheckSoulOrbs(sections.intro, 99);
|
||||
// Soul Orbs
|
||||
CheckSoulOrbs(sections.intro, 99);
|
||||
|
||||
// Charm Notches
|
||||
CheckNotches(sections.intro);
|
||||
// Charm Notches
|
||||
CheckNotches(sections.intro);
|
||||
|
||||
// Geo
|
||||
CheckGeo(sections.intro);
|
||||
// Geo
|
||||
CheckGeo(sections.intro);
|
||||
|
||||
// Keep symbol False
|
||||
CurrentDataFalse();
|
||||
*/
|
||||
// Keep symbol False
|
||||
CurrentDataFalse();
|
||||
*/
|
||||
// First Hint Only
|
||||
// AppendHTML(sections.hints, sections.hints.entries.fireballLevel.spoiler);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue