CompletionFill() fix section id
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8fe4788ef1
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4 changed files with 80 additions and 9 deletions
69
build/app.js
69
build/app.js
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@ -265,6 +265,7 @@ function CheckPlayTime(divId, playTime) {
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function CheckCompletionPercent(divId, completionPercentage) {
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function CheckCompletionPercent(divId, completionPercentage) {
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completionPercentage >= 112 ? CurrentDataTrue() : CurrentDataFalse();
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completionPercentage >= 112 ? CurrentDataTrue() : CurrentDataFalse();
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divId.percent = completionPercentage;
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var textFill = "Game Completion:" + pSpan + "<b>" + completionPercentage + " %</b>" + pSpan + "(out of " + divId.maxPercent + " %)";
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var textFill = "Game Completion:" + pSpan + "<b>" + completionPercentage + " %</b>" + pSpan + "(out of " + divId.maxPercent + " %)";
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document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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}
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}
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@ -4685,9 +4686,77 @@ function CompletionHTML(jsObj, hkGameCompletion) {
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document.getElementById(h2id).innerHTML = h2 + fillText;
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document.getElementById(h2id).innerHTML = h2 + fillText;
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}
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}
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}
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}
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/**
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* Replaces the h2 titles with a current percent/max percent values as read from the save file
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* @param {object} jsObj Object with HTML data to fill
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* @param {number} hkGameCompletion Total completion percentage in a save file
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*/
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function CompletionFill(section) {
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var h2 = section.h2;
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var h2id = "<h2 id=\"".concat(section.id, "\">");
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var cl = "";
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var clGreen = "box-green";
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var clRed = "box-red";
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var cp = 0; // current Percent
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var mp = 0; // max Percent
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var fillText = "";
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section.hasOwnProperty("percent") ? cp = section.percent : cp = 0; // Don't use percent-box for Essentials, Achievements, Statistics
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if (!section.hasOwnProperty("maxPercent")) {
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fillText = "";
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} // otherwise use percent-box with values cp/mp%
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else {
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mp = section.maxPercent;
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if (section.id === "hk-maskshards") {
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var perc = section.percent;
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perc % 4 ? cp = Math.floor(perc / 4) : cp = perc / 4;
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} else if (section.id === "hk-vesselfragments") {
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var _perc2 = section.percent;
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_perc2 % 3 ? cp = Math.floor(_perc2 / 3) : cp = _perc2 / 3;
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} // switches the box to red when a section (h2) is 0
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if (cp === 0) {
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cl = " ".concat(clRed);
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} // switches the box to green when a section (h2) is completed
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else if (cp === mp) {
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cl = " ".concat(clGreen);
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} // default is blue (partially completed and starting value)
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else cl = ""; // needed for Game Status to show percentage properly (adds a slash for all boxes except the Game Status one)
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if (section.id != "hk-intro") cp += "/";
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fillText = "<div class='percent-box".concat(cl, "'>").concat(section.id === "hk-intro" ? cp : cp + section.maxPercent, "%</div>");
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}
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return "".concat(h2id).concat(h2).concat(fillText, "</h2>");
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}
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function GenerateInnerHTML(hkdb) {
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function GenerateInnerHTML(hkdb) {
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console.log(hkdb);
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console.log(hkdb);
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var finalHTMLFill = "";
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var textFill = "";
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var sections = hkdb.DIV_ID;
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for (var section in sections) {
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textFill = CompletionFill(sections[section]);
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switch (section) {
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case "intro":
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break;
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default:
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}
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finalHTMLFill += textFill;
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}
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console.log(finalHTMLFill);
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}
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}
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/**
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/**
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* Adds HTML string to an element with a given ID.
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* Adds HTML string to an element with a given ID.
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File diff suppressed because one or more lines are too long
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@ -347,6 +347,8 @@ function CheckCompletionPercent(divId, completionPercentage) {
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(completionPercentage >= 112) ? CurrentDataTrue(): CurrentDataFalse();
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(completionPercentage >= 112) ? CurrentDataTrue(): CurrentDataFalse();
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divId.percent = completionPercentage;
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let textFill = "Game Completion:" + pSpan + "<b>" + completionPercentage + " %</b>" + pSpan + "(out of " + divId.maxPercent + " %)";
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let textFill = "Game Completion:" + pSpan + "<b>" + completionPercentage + " %</b>" + pSpan + "(out of " + divId.maxPercent + " %)";
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document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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document.getElementById(divId.id).innerHTML += divStart + completionSymbol + textFill + divEnd;
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}
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}
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@ -139,9 +139,10 @@ function CompletionHTML(jsObj, hkGameCompletion) {
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* @param {object} jsObj Object with HTML data to fill
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* @param {object} jsObj Object with HTML data to fill
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* @param {number} hkGameCompletion Total completion percentage in a save file
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* @param {number} hkGameCompletion Total completion percentage in a save file
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*/
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*/
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function CompletionFill(section, hkGameCompletion) {
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function CompletionFill(section) {
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let h2 = "";
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let h2 = section.h2;
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let h2id = `<h2 id="${section.id}">`;
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let cl = "";
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let cl = "";
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let clGreen = "box-green";
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let clGreen = "box-green";
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let clRed = "box-red";
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let clRed = "box-red";
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@ -149,11 +150,7 @@ function CompletionHTML(jsObj, hkGameCompletion) {
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let mp = 0; // max Percent
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let mp = 0; // max Percent
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let fillText = "";
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let fillText = "";
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h2 = section.h2;
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(section.hasOwnProperty("percent")) ? cp = section.percent: cp = 0;
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(section.hasOwnProperty("percent")) ? cp = section.percent: cp = 0;
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if (section.id === "hk-intro") cp = hkGameCompletion;
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// Don't use percent-box for Essentials, Achievements, Statistics
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// Don't use percent-box for Essentials, Achievements, Statistics
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if (!section.hasOwnProperty("maxPercent")) {
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if (!section.hasOwnProperty("maxPercent")) {
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@ -189,7 +186,7 @@ function CompletionHTML(jsObj, hkGameCompletion) {
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fillText = `<div class='percent-box${cl}'>${(section.id === "hk-intro") ? cp: cp + section.maxPercent}%</div>`;
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fillText = `<div class='percent-box${cl}'>${(section.id === "hk-intro") ? cp: cp + section.maxPercent}%</div>`;
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}
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}
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return h2 + fillText;
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return `${h2id}${h2}${fillText}</h2>`;
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}
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}
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@ -199,8 +196,11 @@ function GenerateInnerHTML(hkdb) {
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let finalHTMLFill = "";
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let finalHTMLFill = "";
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let textFill = "";
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let textFill = "";
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let sections = hkdb.DIV_ID;
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for (let section in hkdb.DIV_ID) {
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for (let section in sections) {
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textFill = CompletionFill(sections[section]);
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switch (section) {
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switch (section) {
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